Tutorial *on how to add vehicles to a map?*

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Phuzz





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Tutorial *on how to add vehicles to a map?*

Post by Phuzz »

is there a tut on how to add vehicles to a map which has no vehicles like wizard or carousel?

(not to rebuild the map preferrably)
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Post by Veegie »

Every MP Map has all 6 of the vehicle's data.
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Post by Ang88 »

but, on some maps, there are no vehicles, so you can't move them in spark edit
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Post by gecko753 »

you might have to edit the .scnr.xml (or something) file.. maybe add a dependancy? or you could just replace a scenery object.. but thats too easy and it wont respawn
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Post by latot »

Okay. There are 2 ways of going about this. The first way is a lot easier and faster to do and the second is slightly harder.

1) Just get the meta of a vehicle, highlight it, and paste it over a scenery object. Then in SE3 you move the piece of scenery/duplicate it/ whatever you want.

2) This one may be more favourable to people who don't want to replace scenery. I will use "chiron/putput.map" and the "warthog" for an example. In HMT open putput.map and go to the "[vehi] Vehicles" tag and select the warthog. Now see at the top right of the "Tag Information" there are three boxes? Well now you have to change them. For the first one change it to "scen". For the second change it to "obje" and for the third change it to "yyyy". Now click on "save". Now you will see that the warthog is under scenery, and not vehicles. Now open putput.map in SE3 and go to "tools">"import tag into scenario...". Select scenery and the warthog and click on "okay". Then get an already existing scenery piece and click on it. then duplicate it. and then under "swap:" select the warthog. Save your changes and open the map back up in hmt. go to the scenery tag and click on the warthog. change the three boxes this time back to: "vehi", "unit", "obje" and click save. close hmt and enjoy. you now have imported a vehi without replacing a scen object! Congratulations!
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Post by blink 182 »

ooo so thats why i cant get in the vehicles i changed to scenery. i gotta change it back after swapping thanks!
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Post by Phuzz »

thx alot because in my sp conversion all i got to work with is like a little wall chunk thing and i cant put the turret in but now i can thx
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Post by {IAS}Bunkerking »

iron forge had a indepth tut to make them have there own spawn points not of the scenery but his site is no loger up :?
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Post by Phuzz »

o and i have one more question...how do i add scenery like rocks or trees
(again preferrably not to rebuild the map) and when i converted my map i placed all the spawn points and weapons and stuff but when i test it in halo most of the weapons are not there the frag nades arent there but when im in Spark Edit everything is there

(i know i am acting like a real n00b here but this stuff isnt really explained in monos tutorial
Last edited by Phuzz on Sun Apr 25, 2004 6:34 am, edited 1 time in total.
{IAS}Bunkerking





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Post by {IAS}Bunkerking »

deadly shadow is makeing a tut for it
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Post by Phuzz »

i know and i want it to come out soon because i am make a REALLY nice conversion but i cant....yet
(i hope it makes front page)
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Post by {IAS}Bunkerking »

its easyiest to just swap with scenery and move the scenery in se
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Post by Phuzz »

{IAS}Bunkerking wrote:its easyiest to just swap with scenery and move the scenery in se
what do you mean? do you mean the vehicle thing or the scenery thing



and how do i import new scenery like a rock from a sp (or mp) map and add it into the converted map because that is not explained in the tutorial by Mono i know how to extract it but when i add it to rebuild map "add" stuff section i tried to add the mod2 thing but it didnt work and do you need to de-crap a model like a vehicle that is already in there like a hog or a ghost in a sp-mp conversion
Last edited by Phuzz on Sun Apr 25, 2004 6:49 am, edited 1 time in total.
{IAS}Bunkerking





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Post by {IAS}Bunkerking »

Okay. There are 2 ways of going about this. The first way is a lot easier and faster to do and the second is slightly harder.

1) Just get the meta of a vehicle, highlight it, and paste it over a scenery object. Then in SE3 you move the piece of scenery/duplicate it/ whatever you want.

2) This one may be more favourable to people who don't want to replace scenery. I will use "chiron/putput.map" and the "warthog" for an example. In HMT open putput.map and go to the "[vehi] Vehicles" tag and select the warthog. Now see at the top right of the "Tag Information" there are three boxes? Well now you have to change them. For the first one change it to "scen". For the second change it to "obje" and for the third change it to "yyyy". Now click on "save". Now you will see that the warthog is under scenery, and not vehicles. Now open putput.map in SE3 and go to "tools">"import tag into scenario...". Select scenery and the warthog and click on "okay". Then get an already existing scenery piece and click on it. then duplicate it. and then under "swap:" select the warthog. Save your changes and open the map back up in hmt. go to the scenery tag and click on the warthog. change the three boxes this time back to: "vehi", "unit", "obje" and click save. close hmt and enjoy. you now have imported a vehi without replacing a scen object! Congratulations!
what that guy said
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Post by Phuzz »

I wrote: and how do i import new scenery like a rock from a sp (or mp) map and add it into the converted map because that is not explained in the tutorial by Mono i know how to extract it but when i add it to rebuild map "add" stuff section i tried to add the mod2 thing but it didnt work and do you need to de-crap a model like a vehicle that is already in there like a hog or a ghost in a sp-mp conversion
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Post by Pwn4g3 »

Phuzz wrote:
I wrote: and how do i import new scenery like a rock from a sp (or mp) map and add it into the converted map because that is not explained in the tutorial by Mono i know how to extract it but when i add it to rebuild map "add" stuff section i tried to add the mod2 thing but it didnt work and do you need to de-crap a model like a vehicle that is already in there like a hog or a ghost in a sp-mp conversion
You don't add the mod2, thats a dependency, you add the veh.meta if its a vehicle, those files contain references to other dependencies that make up the tag...you just de-crap the models for the BSP chunk you are going to build for the conversion.
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Post by {IAS}Bunkerking »

if u dont add .mod2 the models are screwed up
Phuzz





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Post by Phuzz »

Pwn4g3 wrote:
Phuzz wrote:
I wrote: and how do i import new scenery like a rock from a sp (or mp) map and add it into the converted map because that is not explained in the tutorial by Mono i know how to extract it but when i add it to rebuild map "add" stuff section i tried to add the mod2 thing but it didnt work and do you need to de-crap a model like a vehicle that is already in there like a hog or a ghost in a sp-mp conversion
You don't add the mod2, thats a dependency, you add the veh.meta if its a vehicle, those files contain references to other dependencies that make up the tag...you just de-crap the models for the BSP chunk you are going to build for the conversion.
ok but i need to know how to add scenery because when i add the stuff i have no idea what to put

(i have been adding the mod2 stuff and then i tried the scen)
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Post by Phuzz »

WAIT would it make a difference in the scenery in the sp conversion if i used something like danger canyon instead of carousel?
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Post by {IAS}Bunkerking »

keep adding the mod2
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