Tutorial *on how to add vehicles to a map?*
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Tutorial *on how to add vehicles to a map?*
is there a tut on how to add vehicles to a map which has no vehicles like wizard or carousel?
(not to rebuild the map preferrably)
(not to rebuild the map preferrably)
Okay. There are 2 ways of going about this. The first way is a lot easier and faster to do and the second is slightly harder.
1) Just get the meta of a vehicle, highlight it, and paste it over a scenery object. Then in SE3 you move the piece of scenery/duplicate it/ whatever you want.
2) This one may be more favourable to people who don't want to replace scenery. I will use "chiron/putput.map" and the "warthog" for an example. In HMT open putput.map and go to the "[vehi] Vehicles" tag and select the warthog. Now see at the top right of the "Tag Information" there are three boxes? Well now you have to change them. For the first one change it to "scen". For the second change it to "obje" and for the third change it to "yyyy". Now click on "save". Now you will see that the warthog is under scenery, and not vehicles. Now open putput.map in SE3 and go to "tools">"import tag into scenario...". Select scenery and the warthog and click on "okay". Then get an already existing scenery piece and click on it. then duplicate it. and then under "swap:" select the warthog. Save your changes and open the map back up in hmt. go to the scenery tag and click on the warthog. change the three boxes this time back to: "vehi", "unit", "obje" and click save. close hmt and enjoy. you now have imported a vehi without replacing a scen object! Congratulations!
1) Just get the meta of a vehicle, highlight it, and paste it over a scenery object. Then in SE3 you move the piece of scenery/duplicate it/ whatever you want.
2) This one may be more favourable to people who don't want to replace scenery. I will use "chiron/putput.map" and the "warthog" for an example. In HMT open putput.map and go to the "[vehi] Vehicles" tag and select the warthog. Now see at the top right of the "Tag Information" there are three boxes? Well now you have to change them. For the first one change it to "scen". For the second change it to "obje" and for the third change it to "yyyy". Now click on "save". Now you will see that the warthog is under scenery, and not vehicles. Now open putput.map in SE3 and go to "tools">"import tag into scenario...". Select scenery and the warthog and click on "okay". Then get an already existing scenery piece and click on it. then duplicate it. and then under "swap:" select the warthog. Save your changes and open the map back up in hmt. go to the scenery tag and click on the warthog. change the three boxes this time back to: "vehi", "unit", "obje" and click save. close hmt and enjoy. you now have imported a vehi without replacing a scen object! Congratulations!
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o and i have one more question...how do i add scenery like rocks or trees
(again preferrably not to rebuild the map) and when i converted my map i placed all the spawn points and weapons and stuff but when i test it in halo most of the weapons are not there the frag nades arent there but when im in Spark Edit everything is there
(i know i am acting like a real n00b here but this stuff isnt really explained in monos tutorial
(again preferrably not to rebuild the map) and when i converted my map i placed all the spawn points and weapons and stuff but when i test it in halo most of the weapons are not there the frag nades arent there but when im in Spark Edit everything is there
(i know i am acting like a real n00b here but this stuff isnt really explained in monos tutorial
Last edited by Phuzz on Sun Apr 25, 2004 6:34 am, edited 1 time in total.
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what do you mean? do you mean the vehicle thing or the scenery thing{IAS}Bunkerking wrote:its easyiest to just swap with scenery and move the scenery in se
and how do i import new scenery like a rock from a sp (or mp) map and add it into the converted map because that is not explained in the tutorial by Mono i know how to extract it but when i add it to rebuild map "add" stuff section i tried to add the mod2 thing but it didnt work and do you need to de-crap a model like a vehicle that is already in there like a hog or a ghost in a sp-mp conversion
Last edited by Phuzz on Sun Apr 25, 2004 6:49 am, edited 1 time in total.
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what that guy saidOkay. There are 2 ways of going about this. The first way is a lot easier and faster to do and the second is slightly harder.
1) Just get the meta of a vehicle, highlight it, and paste it over a scenery object. Then in SE3 you move the piece of scenery/duplicate it/ whatever you want.
2) This one may be more favourable to people who don't want to replace scenery. I will use "chiron/putput.map" and the "warthog" for an example. In HMT open putput.map and go to the "[vehi] Vehicles" tag and select the warthog. Now see at the top right of the "Tag Information" there are three boxes? Well now you have to change them. For the first one change it to "scen". For the second change it to "obje" and for the third change it to "yyyy". Now click on "save". Now you will see that the warthog is under scenery, and not vehicles. Now open putput.map in SE3 and go to "tools">"import tag into scenario...". Select scenery and the warthog and click on "okay". Then get an already existing scenery piece and click on it. then duplicate it. and then under "swap:" select the warthog. Save your changes and open the map back up in hmt. go to the scenery tag and click on the warthog. change the three boxes this time back to: "vehi", "unit", "obje" and click save. close hmt and enjoy. you now have imported a vehi without replacing a scen object! Congratulations!
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I wrote: and how do i import new scenery like a rock from a sp (or mp) map and add it into the converted map because that is not explained in the tutorial by Mono i know how to extract it but when i add it to rebuild map "add" stuff section i tried to add the mod2 thing but it didnt work and do you need to de-crap a model like a vehicle that is already in there like a hog or a ghost in a sp-mp conversion
You don't add the mod2, thats a dependency, you add the veh.meta if its a vehicle, those files contain references to other dependencies that make up the tag...you just de-crap the models for the BSP chunk you are going to build for the conversion.Phuzz wrote:I wrote: and how do i import new scenery like a rock from a sp (or mp) map and add it into the converted map because that is not explained in the tutorial by Mono i know how to extract it but when i add it to rebuild map "add" stuff section i tried to add the mod2 thing but it didnt work and do you need to de-crap a model like a vehicle that is already in there like a hog or a ghost in a sp-mp conversion
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ok but i need to know how to add scenery because when i add the stuff i have no idea what to putPwn4g3 wrote:You don't add the mod2, thats a dependency, you add the veh.meta if its a vehicle, those files contain references to other dependencies that make up the tag...you just de-crap the models for the BSP chunk you are going to build for the conversion.Phuzz wrote:I wrote: and how do i import new scenery like a rock from a sp (or mp) map and add it into the converted map because that is not explained in the tutorial by Mono i know how to extract it but when i add it to rebuild map "add" stuff section i tried to add the mod2 thing but it didnt work and do you need to de-crap a model like a vehicle that is already in there like a hog or a ghost in a sp-mp conversion
(i have been adding the mod2 stuff and then i tried the scen)