DWells55 wrote:The explosive barrels are supposed to give off light and some of the visors looked funny, but not bad.
They don't reaaaallly give off light as much as they do glow... but yeah, I know what you're saying lol... altho you could probably say that glowing is giving off light, I dunno, my brain's not working anymore... but yeah, the visors got all wacky cuz of the whole 'real reflection' stuff haha, they're reflecting the scene... which is making them look umm... not good, gotta fix that too
But yeah, I ended up having to scrap it... (again lol..corrupt file due to a freeze up) but yeah haha, I got everything back set up the way it should be, and I even dide the green room this time lol... I'll post some pictures once I feel like not being lazy
Every once in a Blue Moon will a noise map improve a texture's quality.
Bettering the quality of an image can be done by learning for about Photoshop as a whole.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
No bump maps? And don't add noise to the armor, it looks bad... aaand... work on your diffuse/color change maps... the rubber A... shouldn't have the same texture as the armor, and B... should be more of it's own color...
with the noise map when you look at it from further but i made it so that when you look at it from further it looks good as well...
Look at the picture to see:
Ephrum wrote:the rubber A... shouldn't have the same texture as the armor, and B... should be more of it's own color...
umm... no. it all uses the same texture, its just you use a cc map to give the armor areas color. other than that its using the exact same texture and detailmap.
Ephrum wrote:the rubber A... shouldn't have the same texture as the armor, and B... should be more of it's own color...
umm... no. it all uses the same texture, its just you use a cc map to give the armor areas color. other than that its using the exact same texture and detailmap.
I don't like that haha, I know that the game uses the Metal_Dirty on both, but it seems weird to me, so I mask it off...