3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Hawaiian Modder




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Post by Hawaiian Modder »

I worked on my color change maps. I used the bungie ones, except fixed them for primary and secondary colors but the color is on some area's it shouldn't be.
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Darco




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Post by Darco »

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just something i worked on a little this afternoon.
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Post by Jordan »

Why is he like a deer in the headlights??
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Post by Geo »

...what?
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Post by LostWithin »

Anyone have any tuts for people who just got Max and have no clue how to make a good render? I need to render a model into a vid for a montage, but i need to get a model and skin it. I need a MC with a br in his hands and have the camera spin around him. :wink: Anyone have any thoughts how i can start? :)
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Post by benman08 »

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Darco




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Post by Darco »

Jordan wrote:Why is he like a deer in the headlights??
have you not played the campaign?
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Post by Ephrum »

Hawaiian Modder wrote:I worked on my color change maps. I used the bungie ones, except fixed them for primary and secondary colors but the color is on some area's it shouldn't be.
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You're talking about on his hands... go in and copy your primary CC map on top of your arms bitmap... and then fade it out so that you can see the bitmap under the CC map... then look for where the hand/fingers part of the CC map is whited out...where it shouldn't be... then just blacken it
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Darco




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Post by Darco »

hes talking about the armor not the hands.
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Ephrum




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Post by Ephrum »

Darco wrote:hes talking about the armor not the hands.
noo sir lol... look at the palm of the Elite's hands... they're yellow on the bottom finger... I had the same problem when I did the CC maps for my Elite
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Post by LostWithin »

My first one. I didnt model the cheif, got it from turbosquid.
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Post by Pyroman »

...Not really.

Just get the chief outta the maps...They look alot better than that...
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Post by Tural »

That's the Halo 2 Chief model, which means TurboSquid shouldn't be hosting it, as it is illegal to redistribute. Go extract the models and bitmaps from the game.
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Post by Ephrum »

Tural wrote:That's the Halo 2 Chief model, which means TurboSquid shouldn't be hosting it, as it is illegal to redistribute. Go extract the models and bitmaps from the game.
Yeah, it's the Chief model out of the game, just not with the proper bitmaps and such and such...
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Post by DoorM4n »

how gay
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Post by Jsk1610 »

you can also find them at hce.halomaps.org . Find 3d models uploaded by jahrain.
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Post by Ephrum »

Jsk1610 wrote:you can also find them at hce.halomaps.org . Find 3d models uploaded by jahrain.
And you can also DL the maps at *yeaaah* ... but it's still illegal lol

*edit* lol... sorry, I thought since I didn't post a diiirect link... it'd be ok... 0000ps :oops:
Last edited by Ephrum on Mon Feb 19, 2007 4:20 pm, edited 1 time in total.
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Post by warlord »

Ephrum wrote:
Jsk1610 wrote:you can also find them at hce.halomaps.org . Find 3d models uploaded by jahrain.
And you can also DL the maps at *illegal link here removed* ... but it's still illegal lol
might wanna remove that as its linking to ilegaly distributed content.
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Post by Theforerunner »

So here is my problem:

I export an object to OBJ format on Entity (the latest version) and then import it in 3dsmax8 with the native OBJ importer, all that i get is a line and sometimes i don't get anything, when it imports correctly (only ships like the capital ship the cruiser and all the vehicles) the models haven't got texture coordinates, i have tried multiple importing plug-ins and programs any ideas?
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Post by Tural »

ADI for models, Ch2r for bitmaps. :|
Is it possible that your map is corrupted?
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