This canyon was once used for objective training. But things have changed since then.
Preview Images:
^ Tank shooting its flamethrower, replacing the chain gun. (Trust me, it looks allot better in game.)
Overview:
-New sky
-Lots of new skins, some simple, some a bit more advanced
-Active scenery, includes: Pelican(s) (Switches between one and two flying over the map) and a Longsword
-Reflection map swaps
Credits: xbox7887- Yelo Iron Forge- Serenity Aequitas- Uberlightmap tool Pokecancer- Entity The Swamp Fox- ADI Farklem- Dot Halo
Looks good. The tank flamethrower is a awesome idea. Keep working on the skin. It's not bad but could be better. (change the repetitive looking ground texture)
uncutshadow wrote:looks awsome. keep it up. and also what is up with the grass or plants sticking out?
The grass was already there. But when I reskinned ground, I guess the grass now stands out more than needed. That will be one thing I will have to fix.
Dojorkan wrote:Try fixing the crusier it actually had gets some light! It looks really odd being that dark!
If I understand what you are saying, the ship does have white lights on its hull. And the ship actually does have yellow and red lights that blink on it. Just like the ships on the first campaign level.
pyroman31 wrote:Ahhh I'm flattered by the name (31).
lol, I only wonder why. Sorry, but it didn't come from your name.
Dojorkan wrote:Try fixing the crusier it actually had gets some light! It looks really odd being that dark!
If I understand what you are saying, the ship does have white lights on its hull. And the ship actually does have yellow and red lights that blink on it. Just like the ships on the first campaign level.
pyroman31 wrote:Ahhh I'm flattered by the name (31).
lol, I only wonder why. Sorry, but it didn't come from your name.