[Mod] Training Outpost 31

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Zachery D





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[Mod] Training Outpost 31

Post by Zachery D »

Alright, this is my first mod, so here we go...

Training Outpost 31
  • Author: __ Zachery D
    Patch:__....http://files.filefront.com/training+out ... einfo.html
    Type:___...Serenity v3.2 (mainmenu functions included)
    Base:___...Coagulation

    Map Information:
    [ N/A ] __System Linkable
    [ ___ ] __Weapon Mods
    [ YES ] __Skin Mods
    [ ___ ] __Physics Mods
    [ YES ] __Lighting Mods
    [ YES ] __Vehicle Mods

This canyon was once used for objective training. But things have changed since then.

Preview Images:

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^ Tank shooting its flamethrower, replacing the chain gun. (Trust me, it looks allot better in game.)

Overview:
-New sky
-Lots of new skins, some simple, some a bit more advanced
-Active scenery, includes: Pelican(s) (Switches between one and two flying over the map) and a Longsword
-Reflection map swaps

Credits:
xbox7887- Yelo
Iron Forge- Serenity
Aequitas- Uberlightmap tool
Pokecancer- Entity
The Swamp Fox- ADI
Farklem- Dot Halo

This topic was auto generated with The Mimesis Mod Post Generator
Last edited by Zachery D on Wed Mar 21, 2007 3:33 pm, edited 3 times in total.
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halo0001





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Post by halo0001 »

looks ok but cant see much the pics are too close :?

o yea first post :o lol

dosent look like u did much but o well at least ur modding :), o yea coo ship
Last edited by halo0001 on Mon Nov 13, 2006 4:38 pm, edited 1 time in total.
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kibito87




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Post by kibito87 »

Looks good. The tank flamethrower is a awesome idea. Keep working on the skin. It's not bad but could be better. (change the repetitive looking ground texture)
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uncutshadow





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Post by uncutshadow »

looks awsome. keep it up. and also what is up with the grass or plants sticking out?
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Post by Exabyte »

Zachery D
your mod is unparallel to others for 1st :shock:
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Zachery D





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Post by Zachery D »

uncutshadow wrote:looks awsome. keep it up. and also what is up with the grass or plants sticking out?
The grass was already there. But when I reskinned ground, I guess the grass now stands out more than needed. :? That will be one thing I will have to fix.

But thanks for the comments guys. :D
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Post by galvination »

I'm liking the skin for the base flags...
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Post by Monkey Terd »

Looks good. :D
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SpecOp44




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Post by SpecOp44 »

Looks like you've put some effort in this mod, and it shows. Good job. It's much better than most first mods I've seen.
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Dojorkan




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Post by Dojorkan »

Try fixing the crusier it actually had gets some light! It looks really odd being that dark!

I really like how you put the UNSCDF logo on the banner!

The banshee's bottom half's shader swap isnt bad at all.


GREAT first!
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Post by GametagAeonFlux »

Fantastic for a first, it's too bad all first mods can't be this good. ;x
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Post by Hawaiian Modder »

Very nice.
It's always a good thing to start off this way, usally people that start off like this end up becoming great.
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Thanks lej for the sig.
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Post by StalkingGrunt911 »

Lookin good for a first.
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Post by Pyroman »

Ahhh I'm flattered by the name (31). :wink:

Anyway...Nice looking mod. Good for a first.
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Zachery D





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Post by Zachery D »

Dojorkan wrote:Try fixing the crusier it actually had gets some light! It looks really odd being that dark!
If I understand what you are saying, the ship does have white lights on its hull. And the ship actually does have yellow and red lights that blink on it. Just like the ships on the first campaign level.
pyroman31 wrote:Ahhh I'm flattered by the name (31). :wink:
lol, I only wonder why. :lol: Sorry, but it didn't come from your name. :wink:


And again, thanks for all the comments guys.
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Post by Dojorkan »

Zachery D wrote:
Dojorkan wrote:Try fixing the crusier it actually had gets some light! It looks really odd being that dark!
If I understand what you are saying, the ship does have white lights on its hull. And the ship actually does have yellow and red lights that blink on it. Just like the ships on the first campaign level.
pyroman31 wrote:Ahhh I'm flattered by the name (31). :wink:
lol, I only wonder why. :lol: Sorry, but it didn't come from your name. :wink:


And again, thanks for all the comments guys.
I meant the SUNlight isnt affecting it.
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Zachery D





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Post by Zachery D »

Dojorkan wrote:I meant the SUNlight isnt affecting it.
Ah, ok. I don't know why, but the lightmap doesn't affect it. Same goes for the Pelicans, at least until they cross the game wall. :?
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Post by MrBalll »

This looks pretty cool. Nice job on it. Looking forward to your future work.
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Post by Battery »

wow just wow. my first mod i ever created was the rocket shoots out an elite... this kick's my first mods ass!
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Post by Geo »

Very good for a first. Keep up this good work :wink: .
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