ScottyGEE wrote:Excellent TBeezie!
Thanks
Showed my non modded friend and he now can't wait for the LAN day
I love to see you liking my new mod, but unfortunatly, I seriously doubt it will sync on sys-link. Because, I used more than two types of bipds, and only the elites were refrenced in hlmt. So, if I'm not mistaken, that breaks SLC, though I havn't tested.
ScottyGEE wrote:
DOWNLOAD SESSION INVALID
Try it again It works, I promise
Last edited by T Beezie on Mon Oct 30, 2006 6:40 pm, edited 1 time in total.
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this is a very good AI mod but its not very shocking. is there any changes from when you released the vid a while ago? doesnt really seem like it. but good work anyhow
uncutshadow wrote:this is a very good AI mod but its not very shocking. is there any changes from when you released the vid a while ago? doesnt really seem like it. but good work anyhow
That's why I've learned to not show too much too early. And I've made quite a few changes since earlier versions, some changes big, but mostly small touch-ups, like model positioning, AI spawn positioning, etc. The Covie Turrets were a pain in the #$%
uncutshadow wrote:this is a very good AI mod but its not very shocking. is there any changes from when you released the vid a while ago? doesnt really seem like it. but good work anyhow
That's why I've learned to not show too much too early. And I've made quite a few changes since earlier versions, some changes big, but mostly small touch-ups, like model positioning, AI spawn positioning, etc. The Covie Turrets were a pain in the #$%
I feel your pain. just one question though. How did you get an Ai to spawn in the pelican turrent (back) if it is just the warthog with pelican hlmt?