[Tags] Halo 1 Weapons For Halo 2 [LINK FIXED FINALLY]

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Hawaiian Modder




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Post by Hawaiian Modder »

Holy shit.
Very nice dude, Now my friends that always complain about
"oh the halo 1 magnum is nicer" and "i like the halo 1 sniper design better, halo 2 sucks." will shut up about it.

Good job.
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dec1234





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Post by dec1234 »

haha yeah thanks.
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Post by xGhostlySnowx »

Do you think you could get the hud and sounds from halo 1 also to go along with the assult riffle and the pistol?
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Post by RA1N THE ELITE »

the sounds are very hard to perfect and the smg's hud is exactly the same as the AR's hud in H1.
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Post by -DeToX- »

RA1N THE ELITE wrote:the sounds are very hard to perfect and the smg's hud is exactly the same as the AR's hud in H1.
No. Its reticle is. Not the Entire HUD.
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Post by T1xAnton »

thats amazing dude...^^
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Post by Benjyp »

omg thats 1337. where did you get the snow hog from?
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Post by casuela »

<3 Dec for life. :)

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DoorM4n
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Post by DoorM4n »

excellent!
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Post by jzimmer09 »

Shweeet
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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Post by Garzahd »

Agent ME wrote:Is it fine if we use some of these tags in our mods if we give credit to you (dec1234) for porting them?
Which weapon has the flamethrower model?
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Post by Shdwsnipa »

Crimson King: Brute shot.

Dec: I'm a frigging idiot and can't figure out how to get these models into my own maps. I try to use the save and inject buttons on Entity, but when I run the map I get what I now like to call the black screen of death. Think you could make an idiot's guide to injecting these models with Entity? Or... Someone... Please... >_<
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Post by Ketchup_Bomb »

It is nice to see an oldie catch up to us current-gen gamers. =p

Halo 1 pistol ftfw.
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dec1234





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Post by dec1234 »

HEHE yeah, also to someone above^

Open your map and my map in insoelnce and drag over the model tag of which weapon you want.

Also to someone else, The Snow how was made by me!

And To someone else again^^ The flamethrower is untested and makes my map freeze. but if you can try it out the weapon is over the bruteshot.

Thanks
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Post by G.I.R. »

Insolence you say? No wonder the tags are all fuxed in Entity =/
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Post by Evilsnowflakes »

I love the models, they look really nice, the rocket turret is also really sweet.
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dec1234





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Post by dec1234 »

Thanks
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Post by Snaku »

dec1234 wrote:there is nothing i can do about the treads >>YET<<
don't bug me about the doors because that in my eyes in impossible.

Has no one commented on my rocket hog turret lo :P
For the treads, you could inject the model for actual track parts seperately and give them the scorpion treads' shader, since that's where the movement takes place. There'd probably be something in the jmad that'd need to be set up--somewhere it tells it to do the animation.

The doors aren't impossible. Xzodia is working on a way to do it. The only issue I can see is that both doors would close when the driver got in and the passenger would just go right through it.

The rocket hog is cool. So, you just injected it normally and the animation didn't break? Or did you have to do something special?
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dec1234





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Post by dec1234 »

took me a while to get the positioning right but thats it :D
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Post by xzodia »

interesting...so the top of the turret moves up and down? hmmm sounds like something someone said(cant remember who) is right

btw snaku ive already forseen that problem and have a solution :D
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