[Tags] Halo 1 Weapons For Halo 2 [LINK FIXED FINALLY]
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- xGhostlySnowx
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Crimson King: Brute shot.
Dec: I'm a frigging idiot and can't figure out how to get these models into my own maps. I try to use the save and inject buttons on Entity, but when I run the map I get what I now like to call the black screen of death. Think you could make an idiot's guide to injecting these models with Entity? Or... Someone... Please... >_<
Dec: I'm a frigging idiot and can't figure out how to get these models into my own maps. I try to use the save and inject buttons on Entity, but when I run the map I get what I now like to call the black screen of death. Think you could make an idiot's guide to injecting these models with Entity? Or... Someone... Please... >_<
- Ketchup_Bomb
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HEHE yeah, also to someone above^
Open your map and my map in insoelnce and drag over the model tag of which weapon you want.
Also to someone else, The Snow how was made by me!
And To someone else again^^ The flamethrower is untested and makes my map freeze. but if you can try it out the weapon is over the bruteshot.
Thanks
Open your map and my map in insoelnce and drag over the model tag of which weapon you want.
Also to someone else, The Snow how was made by me!
And To someone else again^^ The flamethrower is untested and makes my map freeze. but if you can try it out the weapon is over the bruteshot.
Thanks
Insolence you say? No wonder the tags are all fuxed in Entity =/

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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For the treads, you could inject the model for actual track parts seperately and give them the scorpion treads' shader, since that's where the movement takes place. There'd probably be something in the jmad that'd need to be set up--somewhere it tells it to do the animation.dec1234 wrote:there is nothing i can do about the treads >>YET<<
don't bug me about the doors because that in my eyes in impossible.
Has no one commented on my rocket hog turret lo
The doors aren't impossible. Xzodia is working on a way to do it. The only issue I can see is that both doors would close when the driver got in and the passenger would just go right through it.
The rocket hog is cool. So, you just injected it normally and the animation didn't break? Or did you have to do something special?
interesting...so the top of the turret moves up and down? hmmm sounds like something someone said(cant remember who) is right
btw snaku ive already forseen that problem and have a solution
btw snaku ive already forseen that problem and have a solution


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