That's the extracted bumpmap turned into a normal with the Photoshop plugin, so it isn't going to be accurate. Unless you make your own custom map, that's as good as it's going to get.
Alright, need some opinions on this Assualt Rifle Display animation (All animations are playing at once to save time....bullet count, out of ammo, and compass). I took the liberty of making the ammo display look more like something that would show when your out of ammo.
Looks pretty good. What exactly are you planning on doing with it? There are a few ways to streamline working with it depending on what you plan on doing and how you have it set up. How are you changing the display (Like changing materials, rotating ect.)?
Not really Halo related but I am making an animation for a tribuchet. I started last night for like 5 minutes. This is really my first time animating and using frames in a sort of rigging. heres my animation so far
Is there a tut for rigging a single mesh to multiple frames, kind of like a biped. I need to make the clothe parts the move different from each other.
EDIT: the animation is slow just because I was working on the movement. I know with real gravity it would excelerate faster and slow, then excelerate again.