3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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GametagAeonFlux




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Post by GametagAeonFlux »

V0Lt4Ge wrote:Is that a reflection of Turf on his visor?
It is an hdr image.

And very nice Jean, I loves it. =)
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Post by darco9x2 »

Grr wrote:Can we post for help on animations? :shock: :roll:
why wouldnt you be able to?
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Post by DWells55 »

<3 Jean
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kornkidcrazy




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Post by kornkidcrazy »

What can I do to make my warthog look better?
PICS:
Without Lighting:
Image

With Lighting:
Image
Image
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Tural




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Post by Tural »

Invert the bump maps. :wink:
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benman08




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Post by benman08 »

Grr wrote:Can we post for help on animations? :shock: :roll:
Yep ^_^
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Post by Infern0 »

Tural wrote:Invert the bump maps. :wink:
That's a must, and you should insert more and more lights but make them softer.

Just experiment with light setups, really. :)
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Post by darco9x2 »

if you can, use VDRM. and make a specular mask for the warthog.
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trepdimeflou




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Post by trepdimeflou »

Eww, VRDM. >_>
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Post by darco9x2 »

it makes the tire bump look a lot better.

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im not done yet, but its an update from the last one.
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kornkidcrazy




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Post by kornkidcrazy »

Image

Help with bump issues mb?
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Post by Jordan »

That's the extracted bumpmap turned into a normal with the Photoshop plugin, so it isn't going to be accurate. Unless you make your own custom map, that's as good as it's going to get. :?
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trepdimeflou




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Post by trepdimeflou »

Use this render of mine as a reference pic:
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Image
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kornkidcrazy




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Post by kornkidcrazy »

Thanks Trep. I guess I'd better fix my bumps.
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Chief Cow





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Post by Chief Cow »

Any chance any of you know where i can get a bump to normal map converter for paintshop pro? (like the one for photoshop)
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Post by darco9x2 »

http://developer.nvidia.com/object/phot ... ugins.html

edit: its at the bottom of that page.
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Post by Chief Cow »

Alright, need some opinions on this Assualt Rifle Display animation (All animations are playing at once to save time....bullet count, out of ammo, and compass). I took the liberty of making the ammo display look more like something that would show when your out of ammo.

http://media.putfile.com/COUNTER-TEST

Suggestions?????
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Post by Tanasoo »

Looks pretty good. What exactly are you planning on doing with it? There are a few ways to streamline working with it depending on what you plan on doing and how you have it set up. How are you changing the display (Like changing materials, rotating ect.)?
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Post by GametagAeonFlux »

That looks nice actually, I don't see a way to improve that.
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Post by Grr »

Not really Halo related but I am making an animation for a tribuchet. I started last night for like 5 minutes. This is really my first time animating and using frames in a sort of rigging. heres my animation so far

http://www.youtube.com/watch?v=0Kds-AWePto

Is there a tut for rigging a single mesh to multiple frames, kind of like a biped. I need to make the clothe parts the move different from each other.

EDIT: the animation is slow just because I was working on the movement. I know with real gravity it would excelerate faster and slow, then excelerate again.
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