Render Gallery Submission Thread (Updated 8-13) 56k warning

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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INSANEdrive




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Post by INSANEdrive »

Question/Suggestion:

Veegie, you obviously know a lot about, not only making renders, but the basics of Halo/Halo2's Game engine as well.

My Question/Suggestion is
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Post by HK-47 »

I dont know bout that i believe the textures he uses belong to Trep.
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Thanks LT.
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trepdimeflou




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Post by trepdimeflou »

The textures are all bungie's. I do not use anything custom for any ingame MC material. I happened to give Veegie a masterchief material since he lost his old one.
Itszutak wrote:Actually, if you have an intergrated or a low-end graphics card, cubemaps don't show up...For example, my old Dell laptop.
When rendering in 3dsmax, the graphics card has nothing to do with what can be rendered. It's all processor / RAM based. There is no reason why he should not be able to use cubemaps in 3dsmax.

As far as a tutorial goes, the techniques I use in making my MC materials are, for the most part, kept very secretive and are too elaborate to explain in a tutorial. Besides, I do not, and I'm sure Veegie does not, possess the motivation or free time needed to create an in-depth tutorial. We learned what we have by experience and by experimentation. Why should we waste our hard-worked knowledge on a tutorial people that otherwise would not bother spending as much time to make a correct masterchief? If they are too lazy to spend as much time as we have, that's their fault; I'm not about to explain every little secret of mine just so they can be lazy.
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Post by HK-47 »

Step 1 : Learn to rig the new way people.
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Thanks LT.
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Post by argrn »

veggie plz make tutorial i want 2 lern but make it vido caus i dont liek readin
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Post by Jordan »

HK-47 wrote:Step 1 : Learn to rig the new way people.
???

I agree with trep. Even if they did post a tutorial, half the new people that would read it wouldn't understand it anyways.

On a side note, how long have you been rendering trep? I've been on and off about it for a few months and this is pretty much the best that ive come up with:
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The rig is a WIP and it's my first one, so be gentle :oops:
Last edited by Jordan on Fri Apr 07, 2006 1:41 pm, edited 1 time in total.
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Veegie[Temp]




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Post by Veegie[Temp] »

To be honest, without Halo 2's rendering engine. There is no consistency in regards to materials.

i.e. I can't put the Warthog through the same process as I did with the MasterChief and get splendid results.
Everything has to be tweaked to some extent.

Actually...

*scurries off*
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Post by benman08 »

Thanks for trep for helping me out with my CC.

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Last edited by benman08 on Fri Apr 07, 2006 12:58 pm, edited 1 time in total.
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Post by GametagAeonFlux »

Looking good Ben, but it SERIOUSLY needs antialiasing.
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benman08




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Post by benman08 »

It was but it did that when I photoshoped it v_v
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INSANEdrive




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Post by INSANEdrive »

trepdimeflou wrote: As far as a tutorial goes, the techniques I use in making my MC materials are, for the most part, kept very secretive and are too elaborate to explain in a tutorial. Besides, I do not, and I'm sure Veegie does not, possess the motivation or free time needed to create an in-depth tutorial. We learned what we have by experience and by experimentation.

Why should we waste our hard-worked knowledge on a tutorial people that otherwise would not bother spending as much time to make a correct masterchief? If they are too lazy to spend as much time as we have, that's their fault; I'm not about to explain every little secret of mine just so they can be lazy.
I never said ANYTHING about divulging your all powerful secrets...

The Tutorial Could Just Be a Basic thing about rendering...

But I do Find it sad that you can't find time to make a simple ( or Advanced ) Tutorial on Rigging.... If you have time to rig, you more then likely have time to do other things as well...

I do understand why you would be irritated by those who wouldn't "bother spending as much time [ as you your self may have] to make a correct masterchief?

But... Why Punish those who would
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or should I?
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Post by Snave »

There's a tutorial on the user forums which goes indepth on how to render.
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Post by AjemsuhgaoII »

[quote="INSANEdrive"]
But... Why Punish those who would
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Post by Tural »

Trep had to get on my computer to do it, I was too stooped to do it with him telling me. :(
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Veegie[Temp]




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Post by Veegie[Temp] »

Take it to support, that is the reason for its existence.
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Post by INSANEdrive »

[quote="AjemsuhgaoII"][quote="INSANEdrive"]
But... Why Punish those who would
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"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
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BFIGHTER
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Post by BFIGHTER »

Oh okay Trep.
Last edited by BFIGHTER on Fri Apr 07, 2006 6:36 pm, edited 1 time in total.
like what ya see?
Aim me for details.
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trepdimeflou




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Post by trepdimeflou »

BFIGHTER, please use this thread for simple poses and material showcasing. This thread is for full renders with environments, a purpose, etc.

thanks,

~trepdimeflou

For further reference, I will not be making any sort of tutorial to help anyone out on their material / rigging / etc. If you want a nice masterchief, figure it out yourself. I didn't have anyone to help me.
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Post by =sw=warlord »

simple render.
idea came from mrcheifs topic.
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Last edited by =sw=warlord on Sat Apr 08, 2006 11:49 am, edited 1 time in total.
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Post by MasterChief2829 »

To =sw=warlord,
trepdimeflou wrote:please use this thread for simple poses and material showcasing.
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