Discuss general issues about modding HaloPC. Post ideas for mods here.
peabnuts123
Posts: 782 Joined: Thu Dec 11, 2003 11:10 pm
Location: Just behind your computer screen
Post
by peabnuts123 » Fri Feb 27, 2004 9:45 pm
i have donwloaded the plate mod, but i find all the textures i apply are stuffed, you can only see patches or it, can someone help me plz?, what did xorange use?
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Fri Feb 27, 2004 9:50 pm
peabnuts123 wrote: i have donwloaded the plate mod, but i find all the textures i apply are stuffed, you can only see patches or it, can someone help me plz?, what did xorange use?
wait, what do you mean?
"all the textures I apply are stuffed"...?
repost please
This post printed on 100% recycled electrons.
peabnuts123
Posts: 782 Joined: Thu Dec 11, 2003 11:10 pm
Location: Just behind your computer screen
Post
by peabnuts123 » Fri Feb 27, 2004 9:52 pm
er, ill post a screen.
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Fri Feb 27, 2004 10:05 pm
what I meant is that the symptom that you were describing is really unclear... I was asking if u could simplify what you were saying
but meh, Im tired...
This post printed on 100% recycled electrons.
xecuter
Posts: 160 Joined: Tue Dec 09, 2003 12:10 am
Post
by xecuter » Fri Feb 27, 2004 11:21 pm
i think what he means is
when he goes into HMT and changes the fallen log bitmap, the "plate" gets all fucked up
peabnuts123
Posts: 782 Joined: Thu Dec 11, 2003 11:10 pm
Location: Just behind your computer screen
Post
by peabnuts123 » Fri Feb 27, 2004 11:24 pm
It is really stuffed up
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Fri Feb 27, 2004 11:25 pm
xecuter wrote: i think what he means is
when he goes into HMT and changes the fallen log bitmap, the "plate" gets all fucked up
um... if this is true, how so? modelwise or wrong bitmap wise? I digress. anyway, theres a thread in
this forum about how to do it... look around...
This post printed on 100% recycled electrons.
ModX
Posts: 14 Joined: Thu Feb 26, 2004 2:13 pm
Post
by ModX » Sat Feb 28, 2004 8:27 am
Save your texture as a different DXT format and reinject it. ( I would try DXT3 Explicit Alpha ).
Lata,
ModX
[users]ReApEr
Posts: 370 Joined: Sat Feb 14, 2004 9:25 am
Location: Some where other than the Anti Noob HQ
Post
by [users]ReApEr » Sat Feb 28, 2004 8:31 am
peabnuts123 wrote: It is really stuffed up
Ya.... that pic is pretty F***ed up maybe try replaceing the bitmaps.map with original and do it again????
Signature exceeded 500x120 pixels.
peabnuts123
Posts: 782 Joined: Thu Dec 11, 2003 11:10 pm
Location: Just behind your computer screen
Post
by peabnuts123 » Sat Feb 28, 2004 9:46 am
can someone do me a favour, and open up BG in HMT for me, then go to the bitmap of the tree, and tell me the offset for it? cause i didnt back it up,
, or wait, is it under iron forges offsets?
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Sat Feb 28, 2004 10:01 am
peabnuts123 wrote: can someone do me a favour, and open up BG in HMT for me, then go to the bitmap of the tree, and tell me the offset for it? cause i didnt back it up,
, or wait, is it under iron forges offsets?
do you need the texture of the tree bark or the tree leaves?
This post printed on 100% recycled electrons.
peabnuts123
Posts: 782 Joined: Thu Dec 11, 2003 11:10 pm
Location: Just behind your computer screen
Post
by peabnuts123 » Sat Feb 28, 2004 10:03 am
just the offset in the bar up top for the bark, which i think might be 8FE25C
but can u check anyway.
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Sat Feb 28, 2004 10:10 am
peabnuts123 wrote: just the offset in the bar up top for the bark, which i think might be 8FE25C
but can u check anyway.
wait, offset or meta? if youre using HMT, meta...
but anyway which tree? tree_desert_whitebark or tree_desert_dead?
This post printed on 100% recycled electrons.
peabnuts123
Posts: 782 Joined: Thu Dec 11, 2003 11:10 pm
Location: Just behind your computer screen
Post
by peabnuts123 » Sat Feb 28, 2004 10:13 am
*sigh* not aimed directly at you but how come no-one knows what the bitmap is? im gonna post a topic on this.
but anyway its called: scenery\trees\tree_leafy_stump\bitmaps\tree_leafy_stump
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Sat Feb 28, 2004 10:22 am
the meta is: 8FE25C
you were right...
This post printed on 100% recycled electrons.
peabnuts123
Posts: 782 Joined: Thu Dec 11, 2003 11:10 pm
Location: Just behind your computer screen
Post
by peabnuts123 » Sat Feb 28, 2004 10:23 am
thansk, i found that i had backed it!
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Sat Feb 28, 2004 10:27 am
peabnuts123 wrote: thansk, i found that i had backed it!
NP, just glad to help
This post printed on 100% recycled electrons.
peabnuts123
Posts: 782 Joined: Thu Dec 11, 2003 11:10 pm
Location: Just behind your computer screen
Post
by peabnuts123 » Sat Feb 28, 2004 10:31 am
yay, i can see them!
i think i know my problem:the logs format is DXT2/DXT3 and the ones i tried were DXT4/DXT5 and DXT1
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Sat Feb 28, 2004 10:36 am
peabnuts123 wrote: yay, i can see them!
i think i know my problem:the logs format is DXT2/DXT3 and the ones i tried were DXT4/DXT5 and DXT1
yeah... stupid different DXT formats...
This post printed on 100% recycled electrons.
peabnuts123
Posts: 782 Joined: Thu Dec 11, 2003 11:10 pm
Location: Just behind your computer screen
Post
by peabnuts123 » Sat Feb 28, 2004 10:37 am
it would be better if they were .tga's or something...