I got a problem with the plates.

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I got a problem with the plates.

Post by peabnuts123 »

i have donwloaded the plate mod, but i find all the textures i apply are stuffed, you can only see patches or it, can someone help me plz?, what did xorange use?
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Re: I got a problem with the plates.

Post by HunterXI »

peabnuts123 wrote:i have donwloaded the plate mod, but i find all the textures i apply are stuffed, you can only see patches or it, can someone help me plz?, what did xorange use?
wait, what do you mean?

"all the textures I apply are stuffed"...?

repost please :(
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Post by peabnuts123 »

er, ill post a screen.
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Post by HunterXI »

what I meant is that the symptom that you were describing is really unclear... I was asking if u could simplify what you were saying :?


but meh, Im tired...
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Post by xecuter »

i think what he means is

when he goes into HMT and changes the fallen log bitmap, the "plate" gets all fucked up
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Post by peabnuts123 »

It is really stuffed up :shock:

Image
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Post by HunterXI »

xecuter wrote:i think what he means is

when he goes into HMT and changes the fallen log bitmap, the "plate" gets all fucked up
um... if this is true, how so? modelwise or wrong bitmap wise? I digress. anyway, theres a thread in this forum about how to do it... look around...
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Texture

Post by ModX »

Save your texture as a different DXT format and reinject it. ( I would try DXT3 Explicit Alpha ).

Lata,
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Post by [users]ReApEr »

peabnuts123 wrote:It is really stuffed up :shock:

Image

Ya.... that pic is pretty F***ed up maybe try replaceing the bitmaps.map with original and do it again????
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Post by peabnuts123 »

can someone do me a favour, and open up BG in HMT for me, then go to the bitmap of the tree, and tell me the offset for it? cause i didnt back it up, :o , or wait, is it under iron forges offsets?
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Post by HunterXI »

peabnuts123 wrote:can someone do me a favour, and open up BG in HMT for me, then go to the bitmap of the tree, and tell me the offset for it? cause i didnt back it up, :o , or wait, is it under iron forges offsets?
do you need the texture of the tree bark or the tree leaves?
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Post by peabnuts123 »

just the offset in the bar up top for the bark, which i think might be 8FE25C
but can u check anyway.
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Post by HunterXI »

peabnuts123 wrote:just the offset in the bar up top for the bark, which i think might be 8FE25C
but can u check anyway.
wait, offset or meta? if youre using HMT, meta...

but anyway which tree? tree_desert_whitebark or tree_desert_dead?
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Post by peabnuts123 »

*sigh* not aimed directly at you but how come no-one knows what the bitmap is? im gonna post a topic on this.
but anyway its called: scenery\trees\tree_leafy_stump\bitmaps\tree_leafy_stump
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Post by HunterXI »

the meta is: 8FE25C

you were right...
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Post by peabnuts123 »

thansk, i found that i had backed it! :D
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Post by HunterXI »

peabnuts123 wrote:thansk, i found that i had backed it! :D
NP, just glad to help :)
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Post by peabnuts123 »

yay, i can see them!

i think i know my problem:the logs format is DXT2/DXT3 and the ones i tried were DXT4/DXT5 and DXT1
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Post by HunterXI »

peabnuts123 wrote:yay, i can see them!

i think i know my problem:the logs format is DXT2/DXT3 and the ones i tried were DXT4/DXT5 and DXT1
yeah... stupid different DXT formats... :x
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Post by peabnuts123 »

it would be better if they were .tga's or something...
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