[model] First Person Halo One Pistol in Halo Two

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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aka Monazight





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[model] First Person Halo One Pistol in Halo Two

Post by aka Monazight »

After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.

Image


Props to Shade and the DM team.

I also have an AR pic. I'll post it sometime.
Last edited by aka Monazight on Mon Sep 19, 2005 12:38 pm, edited 2 times in total.
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Veegie[Temp]




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Post by Veegie[Temp] »

Fix the texture and cubemap references.
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Post by CtrlAltDestroy »

Do the models keep their UVWs when you convert them?
aka Monazight





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Re: Halo One Pistol in Halo Two

Post by aka Monazight »

aka Monazight wrote:After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.


Props to Shade and the DM team.

I also have an AR pic. I'll post it sometime.
It's not as easy as you'd think. Even though the model is the same size, different bitmaps are in different places. You can't just put the h1 bitmap in.

Cubemaps I haven't tried yet, though.

EDIT: Noap. It's just refrenced by jpgs in the folder.
Last edited by aka Monazight on Sat Sep 17, 2005 12:13 pm, edited 1 time in total.
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Dootuz





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Post by Dootuz »

can u post the auslt riffle i want to know what it looks lo
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Veegie[Temp]




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Re: Halo One Pistol in Halo Two

Post by Veegie[Temp] »

aka Monazight wrote:
aka Monazight wrote:After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.



Props to Shade and the DM team.

I also have an AR pic. I'll post it sometime.
It's not as easy as you'd think. Even though the model is the same size, different bitmaps are in different places. You can't just put the h1 bitmap in.

Cubemaps I haven't tried yet, though.

EDIT: Noap. It's just refrenced by jpgs in the folder.
Don't quote pictures.

Nothing in halo 2 uses, "jpgs". And about the bitmaps being in different places, because the model you have, or the importer doesn't retain UV cordinates.
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
aka Monazight





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Re: Halo One Pistol in Halo Two

Post by aka Monazight »

Veegie wrote:
aka Monazight wrote:
aka Monazight wrote:After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.



Props to Shade and the DM team.

I also have an AR pic. I'll post it sometime.
It's not as easy as you'd think. Even though the model is the same size, different bitmaps are in different places. You can't just put the h1 bitmap in.

Cubemaps I haven't tried yet, though.

EDIT: Noap. It's just refrenced by jpgs in the folder.
Don't quote pictures.

Nothing in halo 2 uses, "jpgs". And about the bitmaps being in different places, because the model you have, or the importer doesn't retain UV cordinates.
Have you ever used dark Matter? When you extract a model, it had the obj and the bitmaps as JPGs, not .DDS's
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Veegie[Temp]




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Post by Veegie[Temp] »

How does that address what I said about UV's.....
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Hijikata wrote:The fact you love Jesus doesn't change the fact you're a fucking mental patient. It just means you're a mental patient with a great imaginary friend.
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trepdimeflou




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Post by trepdimeflou »

does it have to? no. he was addressing what you said about jpgs.
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Post by de'Zolv »

sooooooo ok we all want to model halo2 weapons into haloPC, because its cool to have them.... sooowww now halo2 players do the opposite? hmmz, well, its pretty funny, but plz oh plz do not import the AR into halo2 cuz the br kicks to much ass to have a (re-) model.

but the pistol looks ok
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Post by M4573R51337 »

wewt first post

fix it and it will be pretty sic, just get h1 anims in or make custom h1 anims for them
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Post by aka Monazight »

M4573R51337 wrote:wewt I am an idiot

fix it and it will be pretty sic, just get h1 anims in or make custom h1 anims for them
That's not even possible yet...
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Post by {HC} Grif »

Cool
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