
Props to Shade and the DM team.
I also have an AR pic. I'll post it sometime.


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It's not as easy as you'd think. Even though the model is the same size, different bitmaps are in different places. You can't just put the h1 bitmap in.aka Monazight wrote:After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.
Props to Shade and the DM team.
I also have an AR pic. I'll post it sometime.
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Don't quote pictures.aka Monazight wrote:It's not as easy as you'd think. Even though the model is the same size, different bitmaps are in different places. You can't just put the h1 bitmap in.aka Monazight wrote:After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.
Props to Shade and the DM team.
I also have an AR pic. I'll post it sometime.
Cubemaps I haven't tried yet, though.
EDIT: Noap. It's just refrenced by jpgs in the folder.
Have you ever used dark Matter? When you extract a model, it had the obj and the bitmaps as JPGs, not .DDS'sVeegie wrote:Don't quote pictures.aka Monazight wrote:It's not as easy as you'd think. Even though the model is the same size, different bitmaps are in different places. You can't just put the h1 bitmap in.aka Monazight wrote:After alot of experimentation, and some help from Shade's tutorial; look at the mess I've made.
Props to Shade and the DM team.
I also have an AR pic. I'll post it sometime.
Cubemaps I haven't tried yet, though.
EDIT: Noap. It's just refrenced by jpgs in the folder.
Nothing in halo 2 uses, "jpgs". And about the bitmaps being in different places, because the model you have, or the importer doesn't retain UV cordinates.

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