
Skinning Standard Vehicle for CE
Skinning Standard Vehicle for CE
I wanted to know how to get my skin I have made for my hog into a Custom Map for CE...I can't inject it with HMT like you can for a standard map...I even copied all the files from the rwarthog folder and created a new folder, renamed it and then saved my changed .dds files as .tiff and converted them using tool and went into Guerilla and changed all the settings on my vehicle to reference my new bitmaps...but it shows up in Sapien(but as the standard rwarthog) and it wont show up when I compile the map...Any help would be appreciated...Im trying to do the same thing for weapons too so what works for this might work for my weapon problem too.. 
