Skinning Standard Vehicle for CE

Technical Chatter here.
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Domi1975




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Joined: Mon Apr 18, 2005 4:04 pm

Skinning Standard Vehicle for CE

Post by Domi1975 »

I wanted to know how to get my skin I have made for my hog into a Custom Map for CE...I can't inject it with HMT like you can for a standard map...I even copied all the files from the rwarthog folder and created a new folder, renamed it and then saved my changed .dds files as .tiff and converted them using tool and went into Guerilla and changed all the settings on my vehicle to reference my new bitmaps...but it shows up in Sapien(but as the standard rwarthog) and it wont show up when I compile the map...Any help would be appreciated...Im trying to do the same thing for weapons too so what works for this might work for my weapon problem too.. :)
Leg0




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Post by Leg0 »

were you following this tutorial?
http://files.halomods.com/viewtopic.php?t=31150
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Domi1975




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Posts: 72
Joined: Mon Apr 18, 2005 4:04 pm

Post by Domi1975 »

You know I wasnt..I was just doing it the way I thought would work...which is basicaly the way that tutorial went. It worked when I followed the Tut step by Step. Thanks for the reference
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