This should be something really simple, but its a pain in the neck for me to learn 3D since I'm not very artistic.
I'm working on building a building. My method for doing so is by creating a bunch of Boxes and then lining them up. The problem is however when I export the map, Tool says that there is a collision model problem. What would be the best way to do this... should I be Welding my boxes together, or just line them up really close without touching, or is there a better way to do this?
Thanks
3D Modelling Help, Building a Basic Structure
3D Modelling Help, Building a Basic Structure
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If you go into my tutorials which are in the link in my sig in the download section, I tell you how to make and texture a simple base.
You always have the same flexibility, but you wont be able to change the numbers for changing the box segments or size, but if you go into editable mesh or editable poly, and look on the right you can click on a button that looks like 3 dots, which if you put your mouse over will say "Vertex" You can do that, select move and move them wherever you want, So you kinda get more flexibility.
You always have the same flexibility, but you wont be able to change the numbers for changing the box segments or size, but if you go into editable mesh or editable poly, and look on the right you can click on a button that looks like 3 dots, which if you put your mouse over will say "Vertex" You can do that, select move and move them wherever you want, So you kinda get more flexibility.
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This dude knows that hes talking about..his tutorials OWN..I suggest you watch them...HES ADDED REACTOR ONES WOOTT!!!!sonictag wrote:If you go into my tutorials which are in the link in my sig in the download section, I tell you how to make and texture a simple base.
You always have the same flexibility, but you wont be able to change the numbers for changing the box segments or size, but if you go into editable mesh or editable poly, and look on the right you can click on a button that looks like 3 dots, which if you put your mouse over will say "Vertex" You can do that, select move and move them wherever you want, So you kinda get more flexibility.
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- Posts: 773
- Joined: Tue May 04, 2004 7:14 am
- Location: Uranus
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