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Excal




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Post by Excal »

Ahh this topic was bumped from a month ago, lol. Anyway, its a good topic so it all g00d.
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CrispySpartan





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Post by CrispySpartan »

Indeed. If someone - anyone could pick up the pieces of this project, we'd be enternally grateful. There is a lot of good, good stuff that could be done with all the tags from HaloPC.

Yes, the desertplat enemies were converted, but that particular tool will most likely never see the light of day - which is why this effort is so important.
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Post by SteelixB »

CrispySpartan wrote:Indeed. If someone - anyone could pick up the pieces of this project, we'd be enternally grateful. There is a lot of good, good stuff that could be done with all the tags from HaloPC.

Yes, the desertplat enemies were converted, but that particular tool will most likely never see the light of day - which is why this effort is so important.
which is also why i have written my own :p
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No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*
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Post by CrispySpartan »

:o :D
Excuse me while I pick my jaw up off the floor! Care to share?
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Excal




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Post by Excal »

CrispySpartan wrote::o :D
Excuse me while I pick my jaw up off the floor! Care to share?
Lol, that would be interesting to see...
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Post by SteelixB »

CrispySpartan wrote::o :D
Excuse me while I pick my jaw up off the floor! Care to share?
Eventually yes. The main problem i see at the moment is the ability to get tags from Halo CE maps. I'm gonna have a way to stop people using Halo CE maps, and only allow PC maps. I've also yet to make conversion scripts (in xml :P ) for quite a few tag types. Once I get the major tag types out the way, then I'll release it, and it's up to the community to create more scripts (like it was plugins for hmt). Note - the scripts i release would be compiled (to avoid stealing my work!), however I'll leave the script interpreter in my program so there's no need to compile new scripts.

Also when the time comes, I'll release a full tutorial on tags, and how they are structured, and how exactly you create scripts from looking at tags.

I'll say this though. At the moment it's possible to extract full models, model_animations (this one's a little complicated and will explain fully how it works when released) and bitmaps. I'm going to work on vehicle and biped tags next, and maybe scenery. Also sound tags are a definate
Last edited by SteelixB on Thu Dec 09, 2004 1:56 pm, edited 1 time in total.
(My sig was too big. It should have been 400 X 200 with 3 lines or less of text)

No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*
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Excal




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Post by Excal »

SteelixB wrote:
CrispySpartan wrote::o :D
Excuse me while I pick my jaw up off the floor! Care to share?
Eventually yes. The main problem i see at the moment is the ability to get tags from Halo CE maps. I'm gonna have a way to stop people using Halo CE maps, and only allow PC maps. I've also yet to make conversion scripts (in xml :P ) for quite a few tag types. Once I get the major tag types out the way, then I'll release it, and it's up to the community to create more scripts (like it was plugins for hmt).

I'll say this though. At the moment it's possible to extract full models, model_animations (this one's a little complicated and will explain fully how it works when released) and bitmaps. I'm going to work on vehicle and biped tags next, and maybe scenery. Also sound tags are a definate
Nice! I cant wait, lol.
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Post by CrispySpartan »

That's great to hear!

I really hope this gets finished :) I can't wait
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Post by drworm »

Go Steelix! How are you doing?
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Post by Dark Cloud »

Hes gone nazi-style on us! :P

He decided not to release it, except to a few select people. Some of whom don't do anything with it, really. *sigh* But, it can still rip from CE, and it could easily be edited to stop it from ripping from CE. However, it can also easily be edited back if released to allow it to rip from CE again. Bad.
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Post by MasterNeoChief »

I want my Elite Biped! Goddamnit!
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Post by drworm »

I second MNC.
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Post by kornman00 »

He isn't going public with it.

Just wait for Promtheus.
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Post by Phenomena »

prom can do PC > CE?
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Post by MasterNeoChief »

kornman00 wrote:Just wait for Promtheus.
But I don't want to wait til I'm 30!

No offence :P

But I don't think Prometheus is gonna be released anytime soon.
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Post by kornman00 »

Phenomena wrote:prom can do PC > CE?
Promehteus will\can decompile any Bungie map, as stated hundreds of times. No one ever reads the damn FAQs and updates do they?
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Post by Phenomena »

just because it can decompile bungie maps doesnt mean you can import it to CE, HMT can decompile maps >_>
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Post by kornman00 »

Phenomena wrote:just because it can decompile bungie maps doesnt mean you can import it to CE, HMT can decompile maps >_>
Your not getting it. Prometheus is just like the HEK, it manipulates tags. You can use Prometheus to decompile the tags into usable and editable tags.
You can't decompile a map and then edit the decompiled tags with a tag editor with HMT.

And WTF do you mean by import it into CE? CE is our current target platform, for the PC version of Halo. We only let you decompile BUNGIE MADE maps only. No exceptions
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Post by Phenomena »

not according to the FAQ
Currently, Prometheus supports to following games:

1. Halo 1 for Xbox, PC, and Mac
2. Halo Custom Edition
3. Halo 2
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kornman00




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Post by kornman00 »

The only thing for PC we may support besides decompiling, are SP map compiling.
Thats just maybe.
MP maps will still be strictly for CE.
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