Huge Community Tag Project - Please read...
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- Joined: Wed Feb 18, 2004 12:29 pm
- Location: London, UK
Indeed. If someone - anyone could pick up the pieces of this project, we'd be enternally grateful. There is a lot of good, good stuff that could be done with all the tags from HaloPC.
Yes, the desertplat enemies were converted, but that particular tool will most likely never see the light of day - which is why this effort is so important.
Yes, the desertplat enemies were converted, but that particular tool will most likely never see the light of day - which is why this effort is so important.
which is also why i have written my own :pCrispySpartan wrote:Indeed. If someone - anyone could pick up the pieces of this project, we'd be enternally grateful. There is a lot of good, good stuff that could be done with all the tags from HaloPC.
Yes, the desertplat enemies were converted, but that particular tool will most likely never see the light of day - which is why this effort is so important.
(My sig was too big. It should have been 400 X 200 with 3 lines or less of text)
No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*

No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*

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- Posts: 19
- Joined: Wed Feb 18, 2004 12:29 pm
- Location: London, UK
Eventually yes. The main problem i see at the moment is the ability to get tags from Halo CE maps. I'm gonna have a way to stop people using Halo CE maps, and only allow PC maps. I've also yet to make conversion scripts (in xmlCrispySpartan wrote:![]()
Excuse me while I pick my jaw up off the floor! Care to share?

Also when the time comes, I'll release a full tutorial on tags, and how they are structured, and how exactly you create scripts from looking at tags.
I'll say this though. At the moment it's possible to extract full models, model_animations (this one's a little complicated and will explain fully how it works when released) and bitmaps. I'm going to work on vehicle and biped tags next, and maybe scenery. Also sound tags are a definate
Last edited by SteelixB on Thu Dec 09, 2004 1:56 pm, edited 1 time in total.
(My sig was too big. It should have been 400 X 200 with 3 lines or less of text)
No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*

No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*

Nice! I cant wait, lol.SteelixB wrote:Eventually yes. The main problem i see at the moment is the ability to get tags from Halo CE maps. I'm gonna have a way to stop people using Halo CE maps, and only allow PC maps. I've also yet to make conversion scripts (in xmlCrispySpartan wrote:![]()
Excuse me while I pick my jaw up off the floor! Care to share?) for quite a few tag types. Once I get the major tag types out the way, then I'll release it, and it's up to the community to create more scripts (like it was plugins for hmt).
I'll say this though. At the moment it's possible to extract full models, model_animations (this one's a little complicated and will explain fully how it works when released) and bitmaps. I'm going to work on vehicle and biped tags next, and maybe scenery. Also sound tags are a definate

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- Posts: 19
- Joined: Wed Feb 18, 2004 12:29 pm
- Location: London, UK
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Hes gone nazi-style on us!
He decided not to release it, except to a few select people. Some of whom don't do anything with it, really. *sigh* But, it can still rip from CE, and it could easily be edited to stop it from ripping from CE. However, it can also easily be edited back if released to allow it to rip from CE again. Bad.

He decided not to release it, except to a few select people. Some of whom don't do anything with it, really. *sigh* But, it can still rip from CE, and it could easily be edited to stop it from ripping from CE. However, it can also easily be edited back if released to allow it to rip from CE again. Bad.
- MasterNeoChief
- Posts: 2431
- Joined: Tue Dec 23, 2003 9:34 am
- Location: The Netherlands
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- MasterNeoChief
- Posts: 2431
- Joined: Tue Dec 23, 2003 9:34 am
- Location: The Netherlands
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Your not getting it. Prometheus is just like the HEK, it manipulates tags. You can use Prometheus to decompile the tags into usable and editable tags.Phenomena wrote:just because it can decompile bungie maps doesnt mean you can import it to CE, HMT can decompile maps >_>
You can't decompile a map and then edit the decompiled tags with a tag editor with HMT.
And WTF do you mean by import it into CE? CE is our current target platform, for the PC version of Halo. We only let you decompile BUNGIE MADE maps only. No exceptions