Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
sp2sam
Posts: 87 Joined: Tue Dec 02, 2003 9:03 pm
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by sp2sam » Mon Dec 22, 2003 3:39 pm
ok guys i made a new bttle rifle model it actually looks good!!!
you can go get it in the submit files forum
there are pics
the one without the scope is the one you will be dling cause the one with well looks like crap... and yes there is a barrel... its just that the muzzel flash blocks it out in the pictures so it looks alot better when actually using in the game
Checkout = ppsimakesmehigh = sp2sam
DrLime
Posts: 172 Joined: Fri Nov 07, 2003 7:12 pm
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by DrLime » Mon Dec 22, 2003 6:40 pm
I am just wondering... How did you get the m-16 handle without deleting a vertex?
Veegie
Posts: 3638 Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA
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by Veegie » Mon Dec 22, 2003 7:23 pm
he ate it
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
sp2sam
Posts: 87 Joined: Tue Dec 02, 2003 9:03 pm
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by sp2sam » Mon Dec 22, 2003 7:24 pm
he he my lil secret... and i am not telling cause it took me like two weeks to get it
Checkout = ppsimakesmehigh = sp2sam
Veegie
Posts: 3638 Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA
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by Veegie » Mon Dec 22, 2003 7:25 pm
to bad
i just revealed it in my previous post
<_<
...what?
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
DrLime
Posts: 172 Joined: Fri Nov 07, 2003 7:12 pm
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by DrLime » Mon Dec 22, 2003 7:27 pm
sp2sam wrote: he he my lil secret... and i am not telling cause it took me like two weeks to get it
Oh well, I just got it. But I accidently screwed up my .NET framework trying to put in HMT3...
sp2sam
Posts: 87 Joined: Tue Dec 02, 2003 9:03 pm
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by sp2sam » Mon Dec 22, 2003 7:36 pm
lol thats probably cause you verticies are screwed up
anyway theres only one way to get it almost perfect
Checkout = ppsimakesmehigh = sp2sam
DrLime
Posts: 172 Joined: Fri Nov 07, 2003 7:12 pm
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by DrLime » Mon Dec 22, 2003 7:44 pm
Bah, I thought I had it. I did a radial unweld to try to get it, but I got a vertex error. Harg. Just tell me (please)
...
sp2sam
Posts: 87 Joined: Tue Dec 02, 2003 9:03 pm
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by sp2sam » Mon Dec 22, 2003 8:06 pm
sry bro but its my secret
until someone else figures it out its mine
Checkout = ppsimakesmehigh = sp2sam
seagoat
Posts: 314 Joined: Sat Nov 08, 2003 1:23 am
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by seagoat » Mon Dec 22, 2003 9:22 pm
i dont get this secret crap i think its gay. if i ever find out something cool, which i wont, ill tell everyone. but whatever man.
sp2sam
Posts: 87 Joined: Tue Dec 02, 2003 9:03 pm
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by sp2sam » Mon Dec 22, 2003 9:31 pm
lol
Checkout = ppsimakesmehigh = sp2sam
DrLime
Posts: 172 Joined: Fri Nov 07, 2003 7:12 pm
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by DrLime » Tue Dec 23, 2003 3:57 am
Can you at least tell me a hint? Or make a model for the BR with 1317 indices?
sp2sam
Posts: 87 Joined: Tue Dec 02, 2003 9:03 pm
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by sp2sam » Tue Dec 23, 2003 10:33 am
sry man
but the hint is
you can't delete anything or add anything
there ya go that should do it
Checkout = ppsimakesmehigh = sp2sam
Veegie
Posts: 3638 Joined: Wed Nov 26, 2003 2:28 pm
Location: Redmond, WA
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by Veegie » Tue Dec 23, 2003 10:36 am
i deleated a few parts off the sniper model though
and it works
Hijikata wrote: The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
DrLime
Posts: 172 Joined: Fri Nov 07, 2003 7:12 pm
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by DrLime » Tue Dec 23, 2003 10:49 am
sp2sam wrote: sry man
but the hint is
you can't delete anything or add anything
there ya go that should do it
Um, that's not a hint, that a perimeter.
Firon
Posts: 18 Joined: Sun Nov 16, 2003 12:57 pm
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by Firon » Tue Dec 23, 2003 10:58 am
Vegito619 wrote: i deleated a few parts off the sniper model though
and it works
It shouldn't. That should give you a weird "Not enough Vertices" error. It could also say indices, but whatever.
DrLime wrote: sp2sam wrote: sry man
but the hint is
you can't delete anything or add anything
there ya go that should do it
Um, that's not a hint, that a perimeter.
It can sort of be a hint meaning that don't try it or it'll screw up.
DrLime
Posts: 172 Joined: Fri Nov 07, 2003 7:12 pm
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by DrLime » Tue Dec 23, 2003 11:06 am
It would be a hint if it isn't in his tutorial..
sp2sam
Posts: 87 Joined: Tue Dec 02, 2003 9:03 pm
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by sp2sam » Tue Dec 23, 2003 11:32 am
ya sometimes you will get it to import if you delete parts but i an guarintee you that it will look screwed up in the game
in other words it will have lots of wholes
Checkout = ppsimakesmehigh = sp2sam
DrLime
Posts: 172 Joined: Fri Nov 07, 2003 7:12 pm
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by DrLime » Tue Dec 23, 2003 11:37 am
sp2sam wrote: ya sometimes you will get it to import if you delete parts but i an guarintee you that it will look screwed up in the game
in other words it will have lots of wholes
Damn you, answer me!
You have no idea how annoying I can be.
sp2sam
Posts: 87 Joined: Tue Dec 02, 2003 9:03 pm
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by sp2sam » Tue Dec 23, 2003 11:42 am
lol why don't u just spend some time trying it out for yourself
you will never understand modeling unless you get your own expierence
Checkout = ppsimakesmehigh = sp2sam