Halo 2 SMG [NEW INGAME PIC!!!]

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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maca_§




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Post by maca_§ »

NoZTeK wrote:no comments... finished modeling just gotta model some small details
Like the handle I hope?
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NoZTeK





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Post by NoZTeK »

yea i will... prob is i am going to my moms today and wont be back til next week.. so updates are next week
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Post by crimson4245 »

yeah dude, thats awsome, send more pics dawg!
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Post by FReAK »

[quote="maca_
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inkjet





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Post by inkjet »

looks good. only bone i have to pick with it is taht i can tell it's incredibly high poly. i know that you can make it have about half as many polys. otherwise it looks great.
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Danke




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Post by Danke »

I don't see it being highpoly at all. Sure it could have less, but it looks fine to me. The problem I have, is that my video card doesn't do bump mapping. And that I don't really like the SMG anyway.

Are they gonna give the guns good names in Halo2, instead of these boring generic names?
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!RAZOR!





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Post by !RAZOR! »

dude nice model! hope u get it like the accual halo 2 model! :D
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Post by venomai »

If you used 3ds to make it, how do you get the lines on the model as it renders (not just in viewport)?

Ok model, the lines are kind of annoying though. And it looks really, really unfinished.. It gives a whole new meaning to WIP :P
Samio





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Post by Samio »

it doesnt look that unfinished to me, add that handle thats in the front and maybe around the trigger and the sights on top of the gun and i think its pretty much done, most of the stuff on the halo2 model looks like the detailing was done by bump maps. Believe it or not, bump maps are amazing, [lotr]argrn showed us that recently when he skinned his p22's :D
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Post by conquer2090 »

nice smg *thinks to him self hasnt this gun been modeled yet then shrugs o well

nice model :)
These fractional multiplications curb the exponential growth of some Cuil calculations and recognize the fact that as things get weirder to us they also become more intensely real. http://cuiltheory.wikidot.com/mathematics-of-cuil
NoZTeK





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Post by NoZTeK »

Im currently at my moms right now...
To make the wireframe on Brazil:
Go under Current Renders (First set it to Brazil r/s)
and then check the Rprim edge
and then theres a yellow colored box, change the box to black and then check the box on the left
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Post by baturkin17 »

wow that looks very good.

you did that in like 2 days ?!
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Post by General Church »

i love in halo 2 how MC flicks off the side clip from the SMG and it flys through tthe air or drops to the ground if u make it to the clip do not attach it to the gun so it looks like its connected but its not that way u can give it a custom animation for the clip to flick off

...thats how it works right or am i wrong... :lol: :shock: :lol:
Spartan III




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Post by Spartan III »

SMG with no trigger? Might as well be a melee weapon.
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Darkstorm995





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Post by Darkstorm995 »

so where's the update
[users]prvtucker





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Post by [users]prvtucker »

Hey may i use it in my map and is is pm me abot join my mapping team
tell me what wepond has a 50x scope on it and is pionted right at your head
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Post by OxYgEn »

I'M SRY, REALLY - I AM = I WAS ONLY TRYING TO GIVE HIM AN IDEA ON WHAT IT COULD LOOK LIKE, OR IN OTHER WORDS A BETTER REFERANCE BECAUSE IT HAS MORE ANGLES ~ I CAN DELETE IT IF YOU WANT ME TO...JUST LEMME KNOW.

I APPOLIGIZE AGN...

THANKS,
OXYGEN
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EqUiNoX





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Post by EqUiNoX »

NoZTeK wrote:now does it look like a ****?
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think about it...lol
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NoZTeK





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Post by NoZTeK »

hey im back and i have 2 updates with me
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thx for comments...

ohh... and i need a skinner... a good skinner for this weapon...so who will volunteer?
Last edited by NoZTeK on Fri Oct 01, 2004 10:13 am, edited 2 times in total.
Sonictag




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Post by Sonictag »

That looks good, now you gotta skin it, and i would reccomend a bump map added aswell, as their are alot of bump details.
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