Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Molkien
Posts: 29 Joined: Tue Nov 25, 2003 5:57 am
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by Molkien » Wed Dec 03, 2003 12:45 pm
Title: Grandma Got Ran Over by a Warthog
the dl: an urban style map, both sides are symmetrical. the map will be inclosed by buidlings along the edges...
here are the pics:
[/img]
Lebowski
Posts: 165 Joined: Tue Nov 11, 2003 11:11 am
Location: Hermosa Beach
Contact:
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by Lebowski » Wed Dec 03, 2003 1:28 pm
Nice job, and good layout... Think you will be able to implement this design with the new Sparkedit?
The dude abides
jimmsta
Posts: 240 Joined: Mon Oct 20, 2003 4:21 pm
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by jimmsta » Wed Dec 03, 2003 2:00 pm
wow. utterly amazing work. This looks promising... if only sparkedit v3 was out, and allowed bsp injecting. Let's hope that v3 is out by Christmas....
Molkien
Posts: 29 Joined: Tue Nov 25, 2003 5:57 am
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by Molkien » Wed Dec 03, 2003 3:04 pm
i don't know too much about what the next version of SE will be capable of. so i'm just pumping out maps, and hopefully it won't take me too long to compile them, texture them and do the things needed (spawn points, vehicles, weapons) to get them playable. i look forward to that day....
Wraith
Posts: 181 Joined: Wed Oct 15, 2003 2:48 pm
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by Wraith » Wed Dec 03, 2003 3:16 pm
Nice job. I look forward to playing it.
Top Gunn
Posts: 83 Joined: Tue Dec 02, 2003 2:55 pm
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by Top Gunn » Wed Dec 03, 2003 7:18 pm
This is really cool, can't wait
A.K.A: Jesus
maca_s
Posts: 68 Joined: Wed Dec 03, 2003 5:34 pm
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by maca_s » Wed Dec 03, 2003 7:35 pm
this map looks so sick
it would be hell fun to play like 8 player or more on
WaLKa
Posts: 1314 Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr
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by WaLKa » Thu Dec 04, 2003 10:38 am
how much time did you put into that!??!
[Ruin}Allah
Posts: 28 Joined: Mon Dec 08, 2003 3:36 pm
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by [Ruin}Allah » Mon Dec 08, 2003 7:57 pm
very nice.. im a noob.. didnt even know you could create maps! when this is done, pleaseeeeee send me the file...
[email protected]
raz0r
Posts: 260 Joined: Sat Oct 25, 2003 10:20 pm
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by raz0r » Mon Dec 08, 2003 8:47 pm
allah u cant play it yet....
WaLKa
Posts: 1314 Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr
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by WaLKa » Tue Dec 09, 2003 4:16 am
yet...
eggroll
Posts: 6 Joined: Thu Dec 11, 2003 10:41 am
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by eggroll » Thu Dec 11, 2003 10:47 am
How do you do that
Molkien
Posts: 29 Joined: Tue Nov 25, 2003 5:57 am
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by Molkien » Sat Dec 13, 2003 12:17 pm
magic fairy dust...
no, i use 3dmax 5... it took me about two days to do what you see above. it's not done yet, cause i've been getting really lazy over the last week. but i'll be getting back to work on it this weekend. i have two other maps just about finished on my site, if you missed the post with them in it. just check out my site.
WoH-KitoAce
Posts: 48 Joined: Sat Dec 13, 2003 9:48 am
Location: troy ny
Contact:
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by WoH-KitoAce » Sat Dec 13, 2003 1:19 pm
i always wanted to make maps but i just never know were to start or what to do... i am handy in photoshop tho and working with html but that dont help lol
but yea that looks kick ass lol
geofff88
Posts: 4 Joined: Sun Dec 14, 2003 4:21 pm
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by geofff88 » Sun Dec 14, 2003 4:32 pm
is the for halo pc or halo xbox???
Phoenix9
Posts: 90 Joined: Wed Nov 26, 2003 4:32 pm
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by Phoenix9 » Sun Dec 14, 2003 4:50 pm
theres a problem, all the MP halo levels are either inside or inclosed by clifs urs is too open i dont think it let u use somethin like that
IWTPH2
Posts: 504 Joined: Wed Oct 08, 2003 3:54 pm
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by IWTPH2 » Sun Dec 14, 2003 5:28 pm
What about deathisland?? Or Boarding action? they arent completely enclosed by walls or completly inside
jimmsta
Posts: 240 Joined: Mon Oct 20, 2003 4:21 pm
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by jimmsta » Sun Dec 14, 2003 6:10 pm
oh, there's walls alright... just invisible walls... no textures, or mirroring or something... keep in mind - the sky is considered a wall in halo...
Molkien
Posts: 29 Joined: Tue Nov 25, 2003 5:57 am
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by Molkien » Mon Dec 15, 2003 1:48 pm
my map will be inclosed. it's not done yet. there will be buildings all around the outside, so you won't just see off the edge of the map.