Quick tutorial on destructable scenery

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axeman




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Joined: Tue May 18, 2004 7:06 am

Quick tutorial on destructable scenery

Post by axeman »

Right I will make this as straight forward as I can.

follow these steps and you will be sorted.



1 . follow mattp001 tutorial on importing scenery (if you dont know how to do it)

2 . once your piece of scenery is indexed load up guerilla and open your piece of scenery's Collision_geometry tag.

3 . look in the 'Body' subfolder and in the box for 'Maximum body vitality' enter a number for how tough it is (50=about one pistol shot).

4 . just below in the same subfolder in the box for 'Body destroyed threshlod' enter a negative number (-1,-2 ect)

5 . scroll down to the 'Materials' subfolder and in the box for 'Body damage multiplier' enter a positive number (typically use 1)



Then when you compile your map you will have breakable scenery, EASY!!!


I will post a tutorial on how to do effect tags next.
Specter





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Post by Specter »

WOW make it a sticky NOW!!!! :shock:
DremolitoX





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Post by DremolitoX »

nice
axeman




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Post by axeman »

I guess brakable glass aint worth a sticky, :roll: well effects are coming soon (wonder if that will get a sticky) :P
LiN




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Post by LiN »

No Axeman, that sort of stuff is excellent, nice 1 :D

Too many people are all to keen to download tutorials & files, and not enough are willing to actually submit anything. I have added some brief tuts to this editable, free-for-all site:

http://wiki.fpsgamers.se/halo

(Tuts at the moment by me include Custom Skies (WIP), Making Textures Tileable (WIP), Creating Terrain in MAX, Fixing Tool errors (wrl files) etc..)

I will be adding more, when I have time, and obviously, when I learn more (!!) mostly about modelling & creating textures tho, but it seems more people are interested in the guerilla/sapiens side of things.


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Last edited by LiN on Sun Jun 17, 2007 1:25 pm, edited 1 time in total.
hydroxic





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Post by hydroxic »

nice, it should get stickied, but guess not...
that's a lot of help
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