BlooDXKilleR wrote:I dont need themEaton wrote:Skinning tutorials:
http://forums.halomods.com/viewtopic.php?t=66915
http://forums.halomods.com/viewtopic.php?t=60259
wut?BlooDXKilleR wrote:ok rite now i need a tut for skining
BlooDXKilleR wrote:I dont need themEaton wrote:Skinning tutorials:
http://forums.halomods.com/viewtopic.php?t=66915
http://forums.halomods.com/viewtopic.php?t=60259
wut?BlooDXKilleR wrote:ok rite now i need a tut for skining
Well i dont really understand swap it with whatever i chooseSkgSkrillaka wrote:This is a very common type of first mod.
I have never released any mods,
Simply because, well.. I can't be bothered.
I like how you've experimented with semi-auto weapons and changed them arround to fully-auto.
If you want to know how to change what weapons shoot
I suggest using Dothalo for it.
Open up the tag of the weapon your editing
Look in dependencies window
Find proj (projectile)
Swap it with whatever you choose.
Done =]
Looking forward to more mods from you.
ah thanks manSkgSkrillaka wrote:sigh.
In the dependencies window in dothalo change the [proj] to another [proj]
of your liking.
e.g open weapon tag smg.
Look in dependencies window and you'll see the [proj] tag for the smg_bullet.
there's a bring down menu in the dependencies window and now click e.g Rocket [proj] then click swap.
Save changes and ftp map to xbox. (unless using RTH)
and now each bullet that comes out of your smg will be a rocket.
It can't get much easier.
Entity takes getting used to but you should start to use it by now.
There you fail, i'll never download this, but its the default style of first mod [cheating]BlooDXKilleR wrote: .Run fast
.Jump high
.Pick up guns from like anywhere
.Climb walls
.Auto Battle Rifle
.Auto Sniper
.Auto rocket launcher
.Auto shotgun
.infi ammo for Battle sniper rocket and shotty
![]() |
![]() |
![]() |
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.