Berkano, Leaving for a while

General discussion about Halo for the Xbox and PC.
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Berkano




Miner Droplet

Posts: 32
Joined: Sun Mar 07, 2004 6:40 pm

Berkano, Leaving for a while

Post by Berkano »

Hey people,

Well recently I've been on the run trying to find a job. But due to my current location in Canada that is a very difficult task for someone in my field of expertise.

So I've got to leave the community for a while, might be 2 weeks, might be a month.

Sadly this also means Engineer is on ice until I return to the city. Suffice to say I can't really work on it where I'm going.

You have the HEK to entertain your needs, and I've imparted my knowledge of some of its coll workings to the right people. You'll have your longsword bombers, new vehicles and biped models before you know it.

Have a good time modding, I want to see some freaky cool shit by the time I get back.

Later,

Berkano
the sentianal__





Posts: 138
Joined: Sun Apr 18, 2004 1:25 pm

Post by the sentianal__ »

Hek allows you to make collision models so i wouldnt bother finishing it.
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
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Post by Demonic Spartan »

the sentianal__ wrote:Hek allows you to make collision models so i wouldnt bother finishing it.
You got burned, Berk, burned! :(

*Oddly wishes the HEK hadn't come out*
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Berkano




Miner Droplet

Posts: 32
Joined: Sun Mar 07, 2004 6:40 pm

Post by Berkano »

Indeed it does make collision models.

Though I will still make Engineer for the purpose of rapidly being able to put a vehicle or new biped model together. Mount points, firing points and all.

Doing all that tag editing manually is slow and hard to visualize.

So Engineer won't be as ground-breaking as it had been originally planned but on the plus side, its gonna be a lot easier to develop.
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