Can someone help me with converting d40_ter

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
XeRoWaVe





Posts: 379
Joined: Sat Nov 15, 2003 11:12 am

Can someone help me with converting d40_ter

Post by XeRoWaVe »

i tried 4 times every fucking time there are dependencies missing when i rebuild i did everything the tut said (the tut from the 3.5 file) it didnt have like assault.sh.meta shotgun.sh.xml stuff like that wtf i dont get it i tried 4 times i know someone is doing a mod on this but i just wanted to make one aswell ugh\

ok it worked but when i tried to load it in spark it started seek failed on an unamed file.... wtf help plz i will look around but if u can help plz
Pwn4g3




Wordewatician 500

Posts: 809
Joined: Tue Apr 06, 2004 8:29 am

Post by Pwn4g3 »

assault.sh.meta? there is no sh tag as far as I know, something is wrong with the dependencies for those weapons...somewhere...

as for seek failed, search the forums....there is topics that tells you how to solve this.
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

yes, my thread describes how to fix the seek failed problem. and i agree- there is no [sh ] tag... perhaps it stands for something? like say, shit? lol j/k, but maybe it does...
This post printed on 100% recycled electrons.
{IAS}Bunkerking





Posts: 720
Joined: Wed Feb 04, 2004 3:44 pm

Post by {IAS}Bunkerking »

it gets cut off in the errer
Pwn4g3




Wordewatician 500

Posts: 809
Joined: Tue Apr 06, 2004 8:29 am

Post by Pwn4g3 »

{IAS}Bunkerking wrote:it gets cut off in the errer


It gets cut off? there aint no tag with s and h in it....
{IAS}Bunkerking





Posts: 720
Joined: Wed Feb 04, 2004 3:44 pm

Post by {IAS}Bunkerking »

i dk im throwing out ideas hmt does that to me sometimes
blink 182





Posts: 882
Joined: Sun Feb 15, 2004 6:28 am

Post by blink 182 »

i reccomend not converting d40_terrain cuz so many people are doing it(including me)
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Re: Can someone help me with converting d40_ter

Post by rossmum »

XeRoWaVe wrote:i tried 4 times every fucking time there are dependencies missing when i rebuild i did everything the tut said (the tut from the 3.5 file) it didnt have like assault.sh.meta shotgun.sh.xml stuff like that wtf i dont get it i tried 4 times i know someone is doing a mod on this but i just wanted to make one aswell ugh\

ok it worked but when i tried to load it in spark it started seek failed on an unamed file.... wtf help plz i will look around but if u can help plz
I tried too, it wanted me to insert d40.sbsp.meta, which as any modder should know is non-existent...hmmm...

*throws computer off a cliff with anger*
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

blink 182 wrote:i reccomend not converting d40_terrain cuz so many people are doing it(including me)
Firstly, apologies for the bump/DP.
Secondly, WHO CARES HOW MANY PEOPLE ARE DOING THIS? It's who's doing the good conversions that counts. Now I think I figured out my problem I'll try again soon and remember, A GOOD CONVERSION HAS ITS OWN UNIQUE FEATURES. Otherwise it won't be hosted here.

Hmmm....now to think of unique features to put in mine...It's definitely going to have a flyable Pelican, complete with chaingun turret in the nose, and maybe if a new HEK which can actually edit, flyable Covie Dropships and also flyable Lonswords with collision models custom-made with Engineer...and that have 4 chainguns, guided missiles and frag bombs...

AND IF ANYONE DARES STEAL THIS IDEA I SHALL UNLEAHSH ALL MY WRATH UPON THEM! :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

blink 182 wrote:i reccomend not converting d40_terrain cuz so many people are doing it(including me)
who cares? i do conversions, not special in any way, just for fun.

Hunter is right.
This post printed on 100% recycled electrons.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Just did my second conversion last night...d40_terrain, but not my release version. Just a trial run. IT IS SO MOTHERF*CKING HUGE!
I had no idea how F*CKING MASSIVE the Pillar of Autumn was, let alone the Maw, although I knew both were huge...It took me like, 15 mins. in a Banshee to fly from end-to-end... :shock: ...it looked like I was going snail-speed...
8)
But why doesn't the sky work?
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

you'll have to include the [sky ] file from d40, which also means PMIing the model.
This post printed on 100% recycled electrons.
XwitX




Wordewatician 250

Posts: 332
Joined: Fri Feb 13, 2004 12:43 pm

Post by XwitX »

Hey Xerowave i already made this conversion if you want to help me with it that would be great. I just working on importing some different things.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Hmmm...You know that massive black shadow around the ship? I had to get some help from an old friend (Photoshop 7) and removed it, because the vehicles and weapons looked really out of place, and you couldn't see anything at all. But now it looks even more out of place.... so I'll darken it when I get home.

As for the sky bit...thanks. I'll do that next time.
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

Hunter wrote:Hmmm...You know that massive black shadow around the ship? I had to get some help from an old friend (Photoshop 7) and removed it, because the vehicles and weapons looked really out of place, and you couldn't see anything at all. But now it looks even more out of place.... so I'll darken it when I get home.

As for the sky bit...thanks. I'll do that next time.
lol :) photoshop pwnz all...
This post printed on 100% recycled electrons.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

HunterXI wrote:you'll have to include the [sky ] file from d40, which also means PMIing the model.
But why doesn't it just have Danger Canyon's sky, like b40_a?
:?
XwitX




Wordewatician 250

Posts: 332
Joined: Fri Feb 13, 2004 12:43 pm

Post by XwitX »

The skys are different sizes and since d40_terrain is so massive its needs an especially large sky to cover it.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

I see... Hmmm...
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

Hunter wrote:
HunterXI wrote:you'll have to include the [sky ] file from d40, which also means PMIing the model.
But why doesn't it just have Danger Canyon's sky, like b40_a?
:?
it SHOULD... I dont know why. the part about size is bull, i dont believe it one bit. HMT doesnt mess with the [sky ].
This post printed on 100% recycled electrons.
XwitX




Wordewatician 250

Posts: 332
Joined: Fri Feb 13, 2004 12:43 pm

Post by XwitX »

Wel HunterXI dont you know that the different sky's has different models? Thats why you have to import the correct sky. Most of the time your map will be fine its just that d40_terrain is so massive.
Post Reply