XZodia's Plugin's

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SpecOp44




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Post by SpecOp44 »

ogrish wrote::( Is anyone else having trouble with nhdt, It wont load for me. :?
Works fine for me. What version of Entity are you using?
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Aumaan Anubis




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Post by Aumaan Anubis »

xzodia gets his sticky :D

I'd like SBSP as well. But don't release it because of demand, release it when it's fully completed.
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Post by Shock120 »

can [matg] be plugin of the day? :twisted:
Ok then how about [mach] or [bipd]
:? btw, is there anyway to find what permutations an object has?
Last edited by Shock120 on Fri Feb 08, 2008 3:09 pm, edited 3 times in total.
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Redspike





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Post by Redspike »

this is really usefull. a massive thanks to you xzodia.!
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xzodia




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Post by xzodia »

Shock120 wrote:can [matg] be plugin of the day? :twisted:
:?
matg was the 1st plugin i put up :? i only just took it down yesturday to post jpt!....
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shade45




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Post by shade45 »

You should make a rar file with all the plugins from previous days and just have the plugin of the day as a separate download. This way you don't have to take any down to post a new one ;)
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Post by kornman00 »

or just get a new site and\or host for hosting them
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Post by Shock120 »

xzodia wrote:
Shock120 wrote:can [matg] be plugin of the day? :twisted:
:?
matg was the 1st plugin i put up :? i only just took it down yesturday to post jpt!....
I'm sorry, I was mean't to say fix its chunk cloning.
Thanks :wink:
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ogrish




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Post by ogrish »

SpecOp44 wrote:
ogrish wrote::( Is anyone else having trouble with nhdt, It wont load for me. :?
Works fine for me. What version of Entity are you using?
Ok sorry, plugins fine it was a problem with my app.
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xzodia




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Post by xzodia »

sorry about the delay, today's plugin Biped [bipd]
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SpecOp44




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Post by SpecOp44 »

Awesome, thanks.

Edit: The bipd tag gives me a broken ident for every biped. Can we get a fix?
Last edited by SpecOp44 on Fri Feb 08, 2008 7:56 pm, edited 1 time in total.
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Post by DrXThirst »

I'll host them if you need me to. Just IM me at DrXthirst.
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Post by xlRainlx »

Sweet these will come in handy. 8)
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Post by Shock120 »

xzodia wrote:sorry about the delay, today's plugin Biped [bipd]
can you please fix it, offsets: 592,1076,1084,1164, do not work with some bipeds, thank you :wink:
& fix [matg]'s chunk cloner.
Was that nessesary kornman00, btw xzodia is Mr Plugin Master :twisted:
Last edited by Shock120 on Sat Feb 09, 2008 11:25 am, edited 1 time in total.
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Post by kornman00 »

He's Mr. Fix-It! He feels good. Fixing all the block cloners in the neighborhood Image

How about fix the scene with new software Image
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Post by xzodia »

Shock120 wrote:
xzodia wrote:sorry about the delay, today's plugin Biped [bipd]
can you please fix it, offsets: 592,1076,1084,1164, do not work with some bipeds, thank you :wink:
& fix [matg]'s chunk cloner.
Was that nessesary kornman00, btw xzodia is Mr Plugin Master :twisted:
define "do not work", and which bipds?
and whats wrong with matg?
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Post by Shock120 »

[matg] doesn't chunk clone
Offsets:
592 doesn't work on all bipeds
1076 doesn't work on Flood Juggernaut
1084 Doesn't work on Flood Combat Human
1164 Doesn't work on Flood Combat Elite
1240 Doesn't work on The Monitor
thats it. :wink:
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xzodia




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Post by xzodia »

Shock120 wrote:[matg] doesn't chunk clone
entity's fault for not handeling unused values when cloning :?
Shock120 wrote:Offsets:
592 doesn't work on all bipeds
thats a dependancy.....
Shock120 wrote:1076 doesn't work on Flood Juggernaut
1084 Doesn't work on Flood Combat Human
1164 Doesn't work on Flood Combat Elite
1240 Doesn't work on The Monitor
thats it. :wink:
none of those offsets exsist :?
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Post by shade45 »

[phmo] or [coll] would be nice?
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Post by bumlove »

I hear phmo is being a bitch, and I just don't understand why when I change coll it never works but hey,
weap or proj have plenty of bitmasks I'd love to learn about
never underestimate the predictability of stupidity
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