Flying Covanent turret

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ChIck3n





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Flying Covanent turret

Post by ChIck3n »

Hi, I was wondering if anyone knew how to make a turret fly (or even move). I have seen this in a few MP maps, but when I tried to do it myself, either A, the turret bounced around the map faster than the speed of light :shock: , or B, sunk 100 miles below the level where I could not even get to it using FlyCam. Please help! ChIck3n
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Spartan1337
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Post by Spartan1337 »

make the speed like 5 acc 10000 tag dropship/pelican then when your in it get it to tip a litlle
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DeadHamster




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Post by DeadHamster »

You cant, Gearbox made it so that the turrets dont move, at all, no matter what you do. You could swap the model of a banshee with the seat, that might work.

I've tried this for quite a while before I read about the turrets. Needless to say I was a bit upset, sorry if this caused the same effect.
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Post by bcnipod »

DeadHamster wrote:You cant, Gearbox made it so that the turrets dont move, at all, no matter what you do. You could swap the model of a banshee with the seat, that might work.

I've tried this for quite a while before I read about the turrets. Needless to say I was a bit upset, sorry if this caused the same effect.
i would say swap the physics not the models.
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Post by ChIck3n »

DeadHamster wrote:You cant, Gearbox made it so that the turrets dont move, at all, no matter what you do. You could swap the model of a banshee with the seat, that might work.

I've tried this for quite a while before I read about the turrets. Needless to say I was a bit upset, sorry if this caused the same effect.

Would this be visible to someone without the modded map in multiplayer? Because I have seen driveable turrets in MP and driven them myself using an unmodded map.
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Post by Andrew_b »

deadhamster is wrong XD (:P)

anyways yeah idk how to do it but my friend (new to modding) somehow got it to work when he was trying to make the warthog shoot rockets. lol i have a noob friend :P
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Post by Mr.Brightside »

Hamster, for once tbh your wrong. heh, I must correct you. =p

You decrease the weight of the vehicle, and then you make it shoot something with force added to the weapon's trigger. then, change the vehicle type in HMT to a pelican..
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Post by DeadHamster »

Well then I stand corrected. Just goes to show you never stop learning. Thanks for correcting me.
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Post by ChIck3n »

Thanks, but I am sort of a noob when it comes to things like this. Wouldent this just make you fly backwards when you shoot? What I would like them to do is fly just like pelicans. This video sort of shows what I want: http://www.zippyvideos.com/120383833249 ... urret_mod/
Controllable, agile flying turrets. I'm sorry if I misunderstood you. I tried changing type to pelican, and reducing the weight, but I can't find how to add force to the weapons trigger. I even swapped the physics meta of a PMId pelican with that of the turret, it only made the turret sink halfway into the ground :? . Thanks, ChIck3n
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Post by Mr.Brightside »

Dude, the projectile doesn't propell it, lmao. the vehicle's controls do.

Don't try to argue or question what i said. It works.

Go into the damage tag called C_turret bolt\trigger or something like that, and edit the force. all it does is get it off the ground.
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Post by ChIck3n »

Im not trying to argue with you, I just misunderstood you. The only tag in damage for the turret is c gun turret\mp bolt. When I edit the force in that one it only makes the things I shoot fly away. There are a ton of options for that tag, but that is the only force i could find (right above Damage Modifiers). I see a \trigger for all the other vehicles, but not the turret.
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Post by Mr.Brightside »

ChIck3n wrote:Im not trying to argue with you, I just misunderstood you. The only tag in damage for the turret is c gun turret\mp bolt. When I edit the force in that one it only makes the things I shoot fly away. There are a ton of options for that tag, but that is the only force i could find (right above Damage Modifiers). I see a \trigger for all the other vehicles, but not the turret.
k, then download HHT, then swap it with a projectile that has a trigger, such as the needle from the needler, or another weapon that is hardly ever on bloodgulch. then edit the force.
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Post by ChIck3n »

Well, I swapped it with the needler projectile (and edited the needler trigger), but whenever I change type to pelican it does not show up in the map. Is all I need to do change the radio button from turret to pelican? I decreased the weight to like 4000. Also, what does the force on the trigger do? I added force to the ghosts trigger and it did nothing. Im sorry to complicate things like this :(
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Post by DeadHamster »

Ahhh brightside, now it is my turn to correct you.

Dont swap the projectile, swap the weapon. So copy the needler's weap meta over the turrets weap, and then adjust the trigger damage/force for the needler.
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Post by bcnipod »

DeadHamster wrote:Ahhh brightside, now it is my turn to correct you.

Dont swap the projectile, swap the weapon. So copy the needler's weap meta over the turrets weap, and then adjust the trigger damage/force for the needler.
no just swap the projectile. it is much easier.
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Post by DeadHamster »

the projectile isn't related to the trigger, the gun is.

At least im sure it is, if not my bad, but Im positive that the gun is what the trigger damage is for.

The force pushed whatever fires it back, and lower the weight to like...5ish. See if that works.
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Post by ChIck3n »

Thanks, Im sure this will help. But I still can't see the turret in the map when I change its vehicle type to pelican. When its type is turret I can see it. What am I missing?
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Post by Andrew_b »

wow this topic is full of lulz.
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Post by ChIck3n »

Um, I found the turret. It is floating WAAAAYYY above the map, out of reach of anything. I guess this was just the weight I put on it (5). On 50000 weight it is in normal place (any ideas on what the "perfect weight" should be?). But now that I swapped the weapon meta (with a needler) it will not shoot at all.
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Post by Cryticfarm »

How bout... (I'm probably wrong)
You go to the banshee vehi tag in hht. Then in the model part change it to the turrets. Your collision and stuffs would be screwed up but I'm pretty sure it will fly.
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