wanna see somethen wierd???

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Daemon




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wanna see somethen wierd???

Post by Daemon »

ok i know il probly get comments like... "everyone knows that" or s***
but what is that just bitmap corruption or somethen else?
but you can see straight through it...

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Last edited by Daemon on Fri Jan 11, 2008 5:24 am, edited 2 times in total.
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Post by CabooseJr »

Your point is?
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Post by Daemon »

CabooseJr wrote:Your point is?
wtf did that?
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Post by SuperSnorky »

Actually looks like someone put a grass camouflage on the tank. Looks interesting....
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Post by Pepsi »

its gotta' be one of two things...

corruption in the alpha layer of the multi/skin

OR!!!

termites.
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Post by SuperSnorky »

So it's a wood tank? Or a new species of termites maybe? Or corrupted files.
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Post by bcnipod »

Pepsi wrote:its gotta' be one of two things...

corruption in the alpha layer of the multi/skin

OR!!!

termites.
i say corrupted multipurpose file. i see color spots
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Post by Wss »

u don't injected the Cryo Glass skin acidently at the tank?? (sometimes it bug up and crash the skin) try to use the "bitmaps" backup if not work you can try re-intall the game. If the problem persits i don't know waht to do...
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Post by bcnipod »

Wss wrote:u don't injected the Cryo Glass skin acidently at the tank?? (sometimes it bug up and crash the skin) try to use the "bitmaps" backup if not work you can try re-intall the game. If the problem persits i don't know waht to do...
erase the maps and revert to back to a backup set of maps.
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Post by Cryticfarm »

Happened to me when working on another mod. Luckily, the hog was supposed to be burned up and destroyed :(
Well, I'm guessing your alpha maps are screwed up.
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Post by hollow121314 »

Is there any way to control this?
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Post by bcnipod »

hollow121314 wrote:Is there any way to control this?
what do you mean?
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Post by hollow121314 »

bcnipod wrote:
hollow121314 wrote:Is there any way to control this?
what do you mean?
Instead of making a corrupted skin and you can see through the object, could you edit the multipurpose bitmap for the sole purpose of making it see-through.

I think there is a certain color that you can put on the multipurpose bitmap of an object to make it see through...anyone know what that color would be?
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Post by Daemon »

mmmm i dunno, i multipurpose is the origional halo one, i was realy making skins i was just messing around with old ppf files and patching them on to see what i would get, it would be interesting to know what colour makes parts see through :shock: you could do all sorts of stuff...
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Post by Mr.Brightside »

No no no and No. its called alpha channeling.
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Post by Daemon »

mmmmm ok... i thinks i should read pepsi's tutoiral and understand about all of that stuff, because i never knew about bumpmaps and all that s*** either...
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Post by shortbusheros4 »

I had this exact problem before! The problem has to do with your photoshop not your Halo PC. try saving your edited bitmaps as bmp files and then open those up and THEN save them as dds. for some reason sometimes photoshop can't save psd files as dds properly.

If that doesn't fix your problem then we have oddly similar issues that just weren't from the same cause.

EDIT: but make sure you're not doing what I just said with the corrupt bitmaps, if you save those as bmp and back to dds then you'll just have still corrupt bitmaps. so I hope you backed up your bitmaps some how because you'll need fresh ones to fix this problem.
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Post by hollow121314 »

is there a tutorial on how to purposely make parts of a bitmap see through?
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Post by Daemon »

Its not realy a problem... its because of all of the ppfs and stuff getting mixed up i think, i put that shader restoration and everything on and a heap of old skins i made ages ago.
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Post by Pepsi »

im going to say this one last time. its alpha layer! check your bitmaps! multi's can have them too!!
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