moving water???

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click16





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moving water???

Post by click16 »

when i use detox's water tool the water stays still and dosnt move any ideas?

please dont tell me i have to use H2 Core and H2 Guerilla!
:cry:
that will suck if i have to! :roll:
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killarzachary




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Post by killarzachary »

Well what map are you doing it for?
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halo0001





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Post by halo0001 »

h2core and h2g is the proper way since it rebuilds into the same map and you dont have to fix spawns and all of that.
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CptnNsan0




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Post by CptnNsan0 »

make sure you have the water shader
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killarzachary




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Post by killarzachary »

CptnNsan0 wrote:make sure you have the water shader
Thats not the problem, same thing has happened to me when I tried to add it to Containment and I'm 100% sure I had the shader injected.
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Post by NotZachary82 »

just use the h2c-h2g way. that way u dont have to build any bsps, and ur water WILL move :wink:
click16





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Post by click16 »

NotZachary82 wrote:just use the h2c-h2g way. that way u dont have to build any bsps, and ur water WILL move :wink:
how is that? :?:
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Post by mr_penguin »

click, I'll add the water to the map if you need me to. Just tell me what map it is and I'll send u a patch.
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click16





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Post by click16 »

click16





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Post by click16 »

mr_penguin wrote:click, I'll add the water to the map if you need me to. Just tell me what map it is and I'll send u a patch.
Coagulation use serenity and please make it editable! :D
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neodos
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Post by neodos »

Use Entity meta editor and edit the water level value on the sbsp meta...
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Post by click16 »

neodos wrote:Use Entity meta editor and edit the water level value on the sbsp meta...
Coagulation doesn't have water built into the map!

how do you expect me to change the water level if there is no water...

or i can open a map with water (for example i will use Zanzibar)
go to the [sbsp] tag and use the chunk cloner to copy the water over to my non water map then build in the water shader!!!

you think that will work?
i will try it! (wow i don't believe i just figured out a way to do this in a matter of seconds!:shock:) :D
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Post by grimdoomer »

NO for the exact same reason you cant do AI zones in entity, ENTITY CAN NOTTTT TRANSFER BSP CHUNKS.
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NotZachary82





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Post by NotZachary82 »

click16 wrote:Coagulation doesn't have water built into the map!

how do you expect me to change the water level if there is no water...
dude. wrong.

have u ever been in the cave. there is water :P

but it might only be in that visual cluster
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newbymodder




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Post by newbymodder »

idk same thing with me first time it worked for lockout second time, it was ice lol
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Post by neodos »

click16 wrote:
Coagulation doesn't have water built into the map!

how do you expect me to change the water level if there is no water...
Logicaly you are trying to add water to a map, you said the water "doesn't move" you never said it wasn't there, if you get water on coag then you should be able to change the water level as i said, which was obiviously a reply to your first question.

Now i never got water working on coag with DeToX app's so i may post a tutorial for another water solution.
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kibito87




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Post by kibito87 »

I do believe the water in Coagulation does not infact change no matter what you put as a value in the meta editor. I've tried a few times long long ago and it did not work. You do need to add the water via detox's tool or h2c/h2g.
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Post by mr_penguin »

well I can't get h2core to rebuild coag properly no matter what I do so I had to do a bsp conversion of beaver creek's bsp to coag's. Well, if you want that instead click I can give it to you but it doesn't have any looping or scenery sounds. I'll add the water to it when I get home.
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Post by JDMFSeanP »

I'd love a coag patch too with water in teh bsp, so if you get it and you could pm it to me that would be great
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