Making elites wield all weapons?
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Making elites wield all weapons?
Does anyone know how to make an elite or other bipeds wield all weapons? I've seen such mods but I don't know how to make it.
- Cryticfarm
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Actually, no. There's just a bit somewhere (I'm too lazy to remember) that says "This weapon triggers these animations." If an elite has those animations, he can use the weapon, like the plasma rifle. You have to change the bit for all of the weapons to be that of the plasma rifle's, so it'll trigger the elite's "holding plasma rifle" trigger, and he can hold/use the weapon. Beware, even though the M6D pistol can be held by the elite, he can only hold it while standing, so I'd copy the Plasma Rifle animation bit over the pistol, too.

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- Cryticfarm
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they wont. i tried this for FTW. i think its scripted in somehow. the closest i got to anything like this was meta swapping the actr variants to multiply sword elites and so forth. also i think alot depends on if there is anything scenario/script/animation for elites or whatever to hold weapons other then the ones campain has set.Titusz wrote:Just open the weapon tag in HMT (phenoms plugs) and change the weapon thingie to plasma rifle (it's clickable). then the elites can carry it. not sure if they'll actually use it though >.<
from my experience with messing with this im going with no. not without something custom made. then if you try to bring your custom material in a SP map for campaign have fun with tons of exceptions. been there like 5 million times trust me on that.
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