[WIP] Halo: For The Win >OMG Page 20 Has Screens 4 You!!!<

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Pepsi




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Post by Pepsi »

ice fields ftw

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and thx andrew. appreciated.
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Post by hiheyhello »

o.o shiny Like i said i like shiny things.
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i think its more then epic, its UBER epic. Awesome pepsi keep it up :D
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Post by bcnipod »

ok i got some constructive criticism, maybe you already know this and are working on it idk, now for all of you i would never bash/flame this mod, i helped with it. ok here it goes:

1. the snow looks shiny, and a tad unsettled. I know that it is impossible to do this without CE, but i think that the snow needs some more texture to it, the outside snow is good, but like the snow on the bridge looks too flat. (maybe it is just the angle of view or the distance idk)
2. the rock walls look like they have lines running down them at regular intervals. this just makes them look wierd to me.

otherwise it looks great.
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Post by minimario1315 »

um, this is meant for the initial redux distribution. I played the silent cartographer, and found some flood inside. They had jetpack kind of things. There was only one, but did you put them in there? I didn't see them before. Also, on "I would have been your daddy" that glitter thing is really wierd. It looks animated as you pass it. Good job, keep it up
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Lambda





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Post by Lambda »

if they were purple pink they're engineers, and they've always been in there.
Excuse me if I'm wrong, but Bungie didn't have them spawn because they didn't have a death animation?
So I'm guessing you guys fixed the death animations, nice.
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softer on the eyes now
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Pepsi




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Post by Pepsi »

Lambda wrote:if they were purple pink they're engineers, and they've always been in there.
Excuse me if I'm wrong, but Bungie didn't have them spawn because they didn't have a death animation?
So I'm guessing you guys fixed the death animations, nice.
no, we didnt. we just put them back so people can see what bungie left out. we even tried to make you fight them but as you said and we both know.. no death animation so they just stood there. was a sad moment..
bcnipod wrote:ok i got some constructive criticism, maybe you already know this and are working on it idk, now for all of you i would never bash/flame this mod, i helped with it. ok here it goes:

1. the snow looks shiny, and a tad unsettled. I know that it is impossible to do this without CE, but i think that the snow needs some more texture to it, the outside snow is good, but like the snow on the bridge looks too flat. (maybe it is just the angle of view or the distance idk)
2. the rock walls look like they have lines running down them at regular intervals. this just makes them look wierd to me.

otherwise it looks great.
working on it now and thx for the criticism. made me realize that maybe it isnt so hot also so like i said.. im reworking it.

EDIT:

improved?
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Blarg-Blarg-Blarg!
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Post by Blarg-Blarg-Blarg! »

Then nvm the pmi stuff I mentioned. Now I'm coughing up blood waiting for this mod! The best part is the biped model pmi'ed to every map!
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Post by Pepsi »

Blarg-Blarg-Blarg! wrote:Then nvm the pmi stuff I mentioned. Now I'm coughing up blood waiting for this mod! The best part is the biped model pmi'ed to every map!
its not in ever map cause not all the maps can be rebuilt then used to play online. i covered this a few topics back named "chillout issues" or something to that extent. simple put.. some maps just can be pmi'd then used to join lobby servers. me and nessa tested this for a week with all the sceneros we could think of.

these maps would include:
icefields
sidewinder
chillout
beavercreek
putput
timberland

i think thats it. but for thoes maps that couldnt be rebuilt and played online we take even more attention to them like i just did with icefields there. also thoes non rebuilt maps will have the stock chief with the correct skins on him.
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Post by bcnipod »

the snow looks better than it did, i guess it is just the height of the cam. the walls look better, but i know you are going to hate me saying this, i liked the snow on the walls. it is much improved.
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Pepsi




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Post by Pepsi »

lol, i like the walls now so it stays! ha!

btw.. putput ftw

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Post by TAZZ »

Recently putput has become my favourite level by far, don't ask me why, I just love it, and now that you have skinned it like that, its my favourite map x10, thats made it a hell of a lot better..

Oh and.. in that credit post, I don't see those 4 magical letters 'T-A-Z-Z' for weapon skins maybe? unless you decided not to use them, then thats fine. 8)
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Pepsi




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Post by Pepsi »

TAZZ wrote:Recently putput has become my favourite level by far, don't ask me why, I just love it, and now that you have skinned it like that, its my favourite map x10, thats made it a hell of a lot better..

Oh and.. in that credit post, I don't see those 4 magical letters 'T-A-Z-Z' for weapon skins maybe? unless you decided not to use them, then thats fine. 8)
thx and its corrected now. i forgot and you should have flamed harder. i deserved it tbh...
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Post by bcnipod »

On Put Put the things that i think should be changed are....NOTHING! it looks incredible the way it is. good job.
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Post by hiheyhello »

Its only been a few hours since i last logged on, and it looks incredible, but wow,

uber 1337/EPICx10 10/10 even before its released
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Pepsi




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Post by Pepsi »

hahhaah thx man! btw...

chillout ftw

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Post by hiheyhello »

i so wanna beta test xD, well wow that looks amazing.
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Post by Ragdoll »

Looks good, I only dislike the Chill Out skin,. It looks "overdone".
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TAZZ





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Post by TAZZ »

I sort of agree, but the thing is that chillout uses the same texture for the floor, walls and ceiling, so thats a tough one to get around..

Maybe make it a little less "tech"?
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Post by Mr.Brightside »

Nah. I think chillout looks the best out of all of them.

Keep it up pepsi.
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Post by Blarg-Blarg-Blarg! »

I think you should also make bitmaps for bad graphics. That would realy put this on top!
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