~Line
Is there anyway not to get ejected by the hog?
Is there anyway not to get ejected by the hog?
Is there anyway for PC to make it so you don't get ejected as easy by the hog? If you could make it so you got ejected by it when you came to a complete stop, that would be a lot nicer. I think Your Worst Nightmare posted this in the tutorial section but was moved here. I searched but cant find it... Well if anyone knows how please tell me
~Line
~Line
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
I think rider ejection is either on or off.
for off it's a one line script
(script startup notfallingout
(set rider_ejection 0)
)
compile the script in the ce version of the map. compile the map and non-recursively extract the scenario tag.
Rebuild the Pc version of the map using the extracted CE scenario tag.
for off it's a one line script
(script startup notfallingout
(set rider_ejection 0)
)
compile the script in the ce version of the map. compile the map and non-recursively extract the scenario tag.
Rebuild the Pc version of the map using the extracted CE scenario tag.
http://www.customcrysis.com Crysis mapping / modding site under development.
