gh0570fchurch wrote:I wish I had the computer to run it... the 512mb RAM and ATI Mobility Radeon x200 Graphics Card are killing me. ;_;
I can run it fine on low-ish settings with 1GB RAM and a GeForce FX 5500, though I'm not sure how that compares to your card. :\ The extra RAM I have would make more of a difference if I didn't already have so many processes running along with it. <_<
x200 is pretty crappy. However, I know a regular X300 card could run the source engine (my friend had it in his dell desktop), I don't know how that compares to the mobile version.
(Portal for me tomorrow ;P)
EDIT:
Got bored...
wish sprays could be bigger... (and yeah, it sucks, I barely spent any time on the portal ring)
I played it today and I freakin love it I got a little far, but I had to turn off my 360 and since I don't have a hard drive yet, I lost my progress :\
A portal MP game would be pretty hectic...It'd have to have a small number of people, otherwise the physics and rendering would make it such a resource driven game.
I'd also get pretty annoyed at how , someone would portal me out of the map every 2 seconds
However, that doesn't stop it from sounding like the ultimate weapon that people rush for in the likes of unreal tournament or quake.
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Technically its only me animating though
6/6 Advanced complete.
3 of the Portal Gold challenges completed. (First one is hard. >_>)
I'm having a ton of trouble with the steps/timed ones. I can barely even get Bronze on those.
ScottyGEE wrote:A portal MP game would be pretty hectic...It'd have to have a small number of people, otherwise the physics and rendering would make it such a resource driven game.
I'd also get pretty annoyed at how , someone would portal me out of the map every 2 seconds
However, that doesn't stop it from sounding like the ultimate weapon that people rush for in the likes of unreal tournament or quake.
It'd definitely be hectic... that's why it's so good
Definitely have to be a small number of people though, definitely.