[WIP] PepNess Redux - New WIP For PMI Add-Ons

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Pepsi




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Post by Pepsi »

bcnipod wrote:
InvaderVeex wrote:finale was released in July.

http://forums.halomods.com/viewtopic.php?t=62917
the links at the top give me 404 messages.
yeah.. long story with that one. my hosting got cancelled cause i had a link to a copy of PS on the site. so inturn dreamhost yanked my hosting right from under me no questions asked. now im with a friend and he letting me use some of his space. i was going to put the finale back up but with so many other dead links to mods in the forums and me working on redux i figured that ill just release redux then putting the finale back up.

hope that made some sense..
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Post by bcnipod »

would you like me to host it for you?
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Pepsi




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Post by Pepsi »

lol, thx but nahh.. i got hosting again. i even have our website back up.

shameless plug tbh: http://pepness.assassinsdamned.com <-best on firefox at 1280x1024 cause thats what we use and the site is for us mainly.

we do more site designing then anything so modding some bitmaps is like making site gfx in a weird way to us. but thx again thoe on the offer, i could have used that offer like a month ago when my hosting got shut down.
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Post by halo0001 »

that map is beautiful...nuff said
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Post by Pepsi »

finally.. wizard is done. i wanted red caution lights in the first place and totally forgot to do it.. least i got to do it now. also changed the lighting radius so it illuminates more of the map with the rotating light. fixed a few textures making them darker and such. i was debating on making it night time outside of the map but opted not to due to it may lead to a corruption in another bitmap down the road. well see.. im still debating that one...

pics yet again..

ImageImage
ImageImage

i also forgot to mention now the lighting plays a huge role on light casting on weapons. let me get a screen of what im talking about..

nevermind.. i did a flash thing instead. just go to the link below. the .swf will come up full screen so just resize the window to about 400x400 i guess. no wizard isnt that dark.. lol.. the .swf just converted that way.

http://pepness.assassinsdamned.com/siteimages/ARred.swf

hrmm.. carousel perhaps now?
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Post by Pepsi »

gfg im tired now like hell but i got ALOT of things done that really needed it.

first off im was sick of the same old weapons in my face 24-7 so i went and got some models that pacifica, mr. black and ted posted awhile back and decided to add them for a new look to the standard old array. i didnt want to go with anything cheesy like tech 9's, but wanted to keep true to the game and the feel of halo. so i used..

H2 shotgun - pacifica
H2 PR - ted
Deagle w/ light - mr. black

i then went and reedited the skins for the shotty just slightly and the PR needed a new skin/cube bad. the deagle came with a skin but the grip was a bit cheesy so i simply made it a carbon fiber grip on a slick black gun.

i also dug out the closet a old model of the rockethog with a simple roof on it. yea i know its simple but hey.. its the little things right?

now what took so long? all of these things work on fp view and 3rd as well. the hog will not go to its lesser LOD when walking from it. so big deal right? i had to do that to each multiplayer map first in hmt then correcting in hht. that was fun >_>

i also took the time to cleaned up the base textures like Patrickh talked about (thx for that feedback) and did so work on the BG grass as well. i started to make some progress on carousel but nothing i can post about yet..

so heres the screens of what i talked about above..

ImageImage
ImageImage
ImageImage
ImageImage

off to bed, work in the morning..

cryptic.. i know what you can do if you want like we talked on xfire. check your pms.
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phoenix
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Post by phoenix »

2 questions:
How do you make the metal glow
What Happened with the zip that you gonna give me?
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Post by Pepsi »

phoenix wrote:2 questions:
How do you make the metal glow
What Happened with the zip that you gonna give me?
i make metal glow using a "skeet" shader ...lol?

im not going to "give" you jack cause of your H3 bubble thread. considering how you act/treat dhoan and his work, why would i be dumb enough to let you beta test/trouble shoot anything?

besides.. people are slowly seeing your a nub. just like your H3 AR thread. you let others do work and you take all the credit and brag to no wills end on it. me and cryptic seen it way before a few but now people are coming around finally.

please dont pm me, message me or ask for anything. trying to gain some internet glory and fame over a bubble sheild is lame. expecially when you outright confessed to "hacking" dhoans work to him.

sad tbh ..

you always give credit to the original author always!! hell man.. i got a list of credits for this project alone with things ive edited/used. just cause i use a texture and edit it, doesnt make it mine. you still have to credit your source.

see the tires on the roofed rocket hog? thoes were part of not hims 50 rims pack. but i edited them to make the tread look more textured and "bumpmapped". when i release this project he will get his credit even thoe i modded them.

learn the rules and learn some respect. you owe dhoan a apology anyways. if he sends me a pm himself saying you two are cool then ill send you your textures you wanted from me.

till then.. peace.
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phoenix
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Post by phoenix »

Wow , pepsi thanks for the tut dude.i didnt knew it will be awesome!Now i can make better textures.:) again - thanks a lot!
Here is the ground texture preview for Hang'em High :
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Post by warlord »

pheonix im guessing those are also ripped as ive seen those before as well...
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Post by phoenix »

warlord...i sware THEY ARE NOT RIPPED :cry: I swore...really i used Photo shop and MS Paint.i really didn't ripped anything that you see from here.
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Post by Cryticfarm »

The MS paint ruined it. RIPPED. And ya Ive seen those too.
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Post by Novaizhere »

cryticfarm wrote:The MS paint ruined it. RIPPED. And ya Ive seen those too.
I've seen this too, you will RIP fu***** RIPPER !!
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Post by Cryticfarm »

lol he has corruted bitmaps.
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phoenix
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Post by phoenix »

I SWARE IN GOD , MY MATHER AND MY FATHER I DIDNT RIPPED THIS CONTENT.I SWARE I MADE IT MYSELF.I SWARE!!!!!!!!!!WHY DONT YOU BELIVE ME?
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Post by Novaizhere »

phoenix wrote:WHY DONT YOU BELIVE ME?
cause you are a noob who ripped lots of stuffs ;D
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phoenix
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Post by phoenix »

first im not a PC noob...im sure i got much more skills than you and second i rip only WITH A PERMISSION.And i ripped less than 5 things - only 3 - bubble shield , spiker and slaser.Nothing more...LOTS ?
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Pepsi




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Post by Pepsi »

two things..

1. i didnt give you a tut on anything. i simply told you this...
use google.

seriously. i do alot of photoshop work and modding halo is on par with making a sig.

google things like...

"texture pack"
"grass texture"
"cliff texture"

...and so forth. youll be amazed at whats out there.
2. thoes textures do look very familiar. i know ive played on them in a haloCE map somewhere. im keep thinking primeC3 for some reason but im not sure.. but i will say this..

look at thoes textures and then look at your forum sig? see the big differance in talent? ill tell y6ou right now you didnt make them simply cause of the work you have done in the past. so yea, i along with some other people are now calling you out as a ripper. prove us wrong then.

the main thing is your so defensive on it posting in caps it makes you look guilty. im tired as well as others with your constant pm's and emails begging for things. i only hope the admin eventually ban your whole ISP off the forums via .htaccess so you cant rip anymore content.

i going to go check my CE maps later and find this texture cause i know ive played on it before.

RE-EDIT:

i dont have time for all this drama. ill let the admins do their thing.
Last edited by Pepsi on Sat Oct 13, 2007 12:23 pm, edited 2 times in total.
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phoenix
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Post by phoenix »

how can i prove i dont ripped this textures. :(

And btw i search textures from here : textures
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Post by bcnipod »

show us the bitmaps you are using them we will export and look at them side by side.
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