Nulling out grenades on specific weapons?

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xptoast




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Nulling out grenades on specific weapons?

Post by xptoast »

I would like to know how I could use entity 1.6 to add secondary projectile to the gun. I want to have the battle rifle shoot normally on the right trigger but launch a brute grenade with the left trigger. I have read so many stupid tutorials that don't work on how to do this. Please someone help me get this done. I also want to add secondary fire to the banshee so I can make it do the banshee bombs but for some reason this crap just isn't working.

EDIT:

I figured out how to do secondary trigger. How do I now go about nulling out the grenades on particular weapons.
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grimdoomer




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Post by grimdoomer »

easy just dont add the grenade to it then there wont be a grenade
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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DemonicSandwich




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Post by DemonicSandwich »

Lol, I think he means disabling the "thrown" grenade.

In the weapon tag there is a bitmask named "Secondary Trigger Overrides Nades".
Just check that.
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AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Anthony




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Post by Anthony »

demonicsandwich wrote:Image
were you looking at a bunch of porn sites or something? is that why you covered all the app names?
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JacksonCougAr




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Post by JacksonCougAr »

lol... maybe he was working on an uber secret project and didn't want you too know >_> or he was looking at pr0n :p But... I doubt he would have bothered to cover them if pr0n was the case...

I wouldn't >_>

I always wondered where DSF kept getting his pass/user combos from XD
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