Problems with Scenario

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Philly




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Problems with Scenario

Post by Philly »

Ok, I've done a simple SP>MP on PC. It's a30_b to infinity. I've changed the start offset to 0x0800 or whatever. I have all the models de-crapped and all the scenery is working perfectly. However, when I moved the spawn points or any MP flags into the map using sparkedit, I get an exception. :( I moved them back to their original locations, and it worked fine again, except I spawned outside the map.

Any way to fix this?
Is it a problem with the scenario?
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Patrickh




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Post by Patrickh »

I believe it has to do with detail object collection, which means SP>CE>PC.
:/
maybe someone knows better, but i believe that's the only way...
hate to see your time wasted
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Philly




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Post by Philly »

Wow, an intelligent and relavent answer in less than an hour?
Don't get that much nowadays. :P

EDIT: a30 has two [dobc]'s, could that be the answer? Grrr...
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phoenix
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Post by phoenix »

Idk , try using My tutorial.Or retry to do this sp to mp.
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Philly




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Post by Philly »

I'm not retrying it, and I'm definitely not using your method.
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Post by Andrew_b »

send me the map...I want to see something.

Edit...the one that has spawns in the map, or just the regular one. IDC.
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Philly




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Post by Philly »

Come again? :?
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Post by Andrew_b »

send me your SP->MP map..

If you have one that has spawns in the BSP, send me that one; or just send me the one that doesnt have spawns in the BSP.
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Philly




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Post by Philly »

Check your inbox, the map I sent you has spawns outside t3h BSP.
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Philly




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Post by Philly »

Whoops, I pressed submit twice. :x
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Post by Andrew_b »

Ok...Im checking the stuffs :P
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Post by conure »

Patrickh wrote:I believe it has to do with detail object collection, which means SP>CE>PC.
:/
maybe someone knows better, but i believe that's the only way...
hate to see your time wasted
Correct, i.e. you gota remove the detail object collections from the structure bsp.
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Philly




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Post by Philly »

Could I just remove them before rebuild, by nulling out the dependancies?
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Post by Andrew_b »

no...sorry.
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