Tank Gun

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Tank Gun

Post by DeadHamster »

I've done it before with a warthog chaingun, now i can't do it again:

Before i was modding something stupid, just joking around really and swapped the meta of the warthog chaingun under [weap] to the flamethrower, and i could pick it up but it had no model, it still shot and everything, just no model. I wanted to try this again with a tank gun and an assault rifle, if it had worked there would be an assault rifle model with two triggers, one shooting bullets the other shooting grenades out of the gun itself, or anything else.

Anyone have an idea why it doesnt work, it won't let me pick it up and if i put it as my starting weapon it gives me no weapon at all (which is kinda interesting).
User avatar
developer





Posts: 216
Joined: Sun Jul 08, 2007 6:44 am

re

Post by developer »

maybe it's for starting weapons.
Sig over height limit.
User avatar
peow130
Readers Club





Posts: 372
Joined: Sun Sep 03, 2006 12:41 am

Post by peow130 »

I tried that exact same thing in HHT, i didnt swap metas though, i suppose it'd be easier, but you can't pick up the rifle... it just sits there straight up n down..
Image
92% of teenagers have moved on to rap. Put this in your signature if you are in the 8% that listen to REAL music.
User avatar
developer





Posts: 216
Joined: Sun Jul 08, 2007 6:44 am

Post by developer »

i have answer for that.Go to the tag weapons\vehicles where it is and change the weapon ID type.Ex:Plasma Rifle.
Sig over height limit.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

I have, it still wont let you, it just stands there and wont let you pick it up. I have done it before and i dont remember how.
User avatar
joemammy47





Posts: 354
Joined: Thu Feb 22, 2007 4:06 pm
Contact:

Post by joemammy47 »

well you could jsut rebuild the map with the secondary triggers for the ar
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

How do you make a secondary trigger?
For anybody still wondering where FTD has gone, here it is.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

Joemammy, wouldn't that need CE modding? CE won't run on my computer.

If it can be done on PC, how so?
Post Reply