Can't get mods to work right
- Modtrocity
- Posts: 275
- Joined: Sat Aug 04, 2007 4:20 pm
- Location: Springfield, VA
Can't get mods to work right
I'm trying to get the turret off the warthog for containment. After I take the turret off, and transfer all the data to the xbox, I load the containment map, and the turret is still there.
Here's what I'm doing step by step.
1. Open dothalo
2. Going to vehi tag
3. Selecting the warthog chaingun and going to dependencies
4. Changing them all to null
5. Save tag changes
6. Fix encryption
7. Resign the map
8. Open FlashFXP
9. Connect to my xbox
10. Transfer files
That's my exact steps, what am I doing wrong?
EDIT: Feel free to add me online.
My gamertag is > NIS Mike < and I'm online now
Here's what I'm doing step by step.
1. Open dothalo
2. Going to vehi tag
3. Selecting the warthog chaingun and going to dependencies
4. Changing them all to null
5. Save tag changes
6. Fix encryption
7. Resign the map
8. Open FlashFXP
9. Connect to my xbox
10. Transfer files
That's my exact steps, what am I doing wrong?
EDIT: Feel free to add me online.
My gamertag is > NIS Mike < and I'm online now
Last edited by Modtrocity on Sun Aug 05, 2007 3:13 pm, edited 1 time in total.
- foxfanatic23I7
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- Modtrocity
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- Modtrocity
- Posts: 275
- Joined: Sat Aug 04, 2007 4:20 pm
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Ah, ok. I'll give it a try later. It's still weird that the vehi tag one didn't make any changes. Honestly, I think I'm doing something wrong in the transfer step. I messed around with the weapons aswell and nothing changed.smokey wrote:It is actually in the [mode] tag, if I remember correctly.
Find the chaingun turret in there, and null 'em out.
At the very least, it should make it invisible.
- foxfanatic23I7
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- Modtrocity
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- DemonicSandwich
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There are two proper methods I can think of to remove the warthog turret...
Method 1:
Open the [vehc] tag list, select warthog_gauss, open the meta editor.
You should see a String ID labeled "permutation"
Click in that string id box and type troop, click the arrow to thr right of the box and select troop again from the drop down plain.
Hit save, sign, and send it to da box.


Method 2:
Open the [hlmt] tag list and select objects\vehicles\warthog\warthog
Now Right click > Indents
Scroll down the Indent list till you find the gauss turret [vehi] indent and null that out. (The gauss turret indent is about half-way down the list)
After that indent is nulled, sign it and send it over.

Proof:
The result of either method.

Method 1:
Open the [vehc] tag list, select warthog_gauss, open the meta editor.
You should see a String ID labeled "permutation"
Click in that string id box and type troop, click the arrow to thr right of the box and select troop again from the drop down plain.
Hit save, sign, and send it to da box.


Method 2:
Open the [hlmt] tag list and select objects\vehicles\warthog\warthog
Now Right click > Indents
Scroll down the Indent list till you find the gauss turret [vehi] indent and null that out. (The gauss turret indent is about half-way down the list)
After that indent is nulled, sign it and send it over.

Proof:
The result of either method.

AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- Modtrocity
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Thanks Demonic! Is that Entity you're using? I use dotHalo but I need to get Entity. Hmm, where to find it!
I'll give that a try.
I will probably have the same problem though. Not with taking the turret off, but with getting the mod to actually work after I transfer it to my xbox. I've tried 3 times now and no luck.
What program do you use to sign the map? I use one that's not supposed to be discussed here (which I didn't know) so if you can tell me what you use, I'll switch. ^_^
Thanks, you guys are really helpful to a newb.
I'll give that a try.
I will probably have the same problem though. Not with taking the turret off, but with getting the mod to actually work after I transfer it to my xbox. I've tried 3 times now and no luck.
What program do you use to sign the map? I use one that's not supposed to be discussed here (which I didn't know) so if you can tell me what you use, I'll switch. ^_^
Thanks, you guys are really helpful to a newb.
- DemonicSandwich
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Yes, thats Entity v1.3
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- Modtrocity
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