Post your pics of mods in beta, or pictures that do not have a mod associated with them.
T Beezie
Posts: 584 Joined: Sun Dec 11, 2005 7:59 pm
Location: Teh bourbon capital of the world
Contact:
Post
by T Beezie » Sun Jun 24, 2007 2:33 pm
Here's an early glimpse of my Coag,
that I
might enter in Scotty's skinning competition.
kibito87
Posts: 3461 Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:
Post
by kibito87 » Sun Jun 24, 2007 2:50 pm
JacksonCougAr wrote: Save your Jpegs at 100 Quality there kibito87...
I used the print screen button in h2v. The image is unedited.
little_shadow
Posts: 422 Joined: Sat May 27, 2006 6:59 am
Location: Houston, Texas
Contact:
Post
by little_shadow » Sun Jun 24, 2007 2:56 pm
Looks good T Beezie im watching you
bricksarefun
Readers Club
Posts: 411 Joined: Mon Feb 26, 2007 7:19 pm
Location: Behind 7 proxies
Post
by bricksarefun » Sun Jun 24, 2007 4:23 pm
What did I say about the trees? They look lonely.
iGeo wrote: And why the hell do you yanks have your flag like EVERYWHERE... do you forget what country you're in or something?
antszy101
Posts: 794 Joined: Sat Feb 25, 2006 2:40 pm
Location: USA
Post
by antszy101 » Sun Jun 24, 2007 7:01 pm
I was workin on making a missile pod like in Halo 3 today, and I just came up with this. Now to go resize the **** thing and edit bone placement and such.
Just thought it was kind of funny though...
Xiion
Posts: 2230 Joined: Sat Jul 09, 2005 11:22 am
Location: Uhhh Uhm uhhh... NO WHEREZ!!
Contact:
Post
by Xiion » Sun Jun 24, 2007 7:20 pm
i like that shield you made over the door.
lmao@ the cannon. its the pelican rocket turret, isn't it?
antszy101
Posts: 794 Joined: Sat Feb 25, 2006 2:40 pm
Location: USA
Post
by antszy101 » Mon Jun 25, 2007 7:20 am
yes it is
I got the hands to be sort of in the right spot...
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
Post
by CptnNsan0 » Mon Jun 25, 2007 9:03 am
awesome antszy. Now just model every other halo 3 weapon or ask for permission from other people and you got yourself a pretty nice halo 3 mod
Not Removing This
xzodia
Posts: 1981 Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:
Post
by xzodia » Mon Jun 25, 2007 9:41 am
congrats you f'd up the UVW
however other than that i couldnt have done a better job myself
antszy101
Posts: 794 Joined: Sat Feb 25, 2006 2:40 pm
Location: USA
Post
by antszy101 » Mon Jun 25, 2007 10:03 am
The UVW dosn't bother me very much. Plus I don't know how it happened. All I did was scale down the mode in wings 3d. I wouldve used max, but it wouldnt start for sme reason...
xzodia
Posts: 1981 Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:
Post
by xzodia » Mon Jun 25, 2007 10:39 am
you should have use the bounding box or scale factor otherwise you might as well have made a new model
xzodia
Posts: 1981 Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:
Post
by xzodia » Mon Jun 25, 2007 1:01 pm
Is that a custom H2V map?
edit: nvm, looks good so far
jzimmer09
Posts: 584 Joined: Sat Jan 21, 2006 2:48 pm
Location: Making MODZ
Contact:
Post
by jzimmer09 » Mon Jun 25, 2007 1:21 pm
i def want to play that.
uralllame wrote: *looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
little_shadow
Posts: 422 Joined: Sat May 27, 2006 6:59 am
Location: Houston, Texas
Contact:
Post
by little_shadow » Mon Jun 25, 2007 7:08 pm
I still have no idea how this will look when its done but.....
antszy101
Posts: 794 Joined: Sat Feb 25, 2006 2:40 pm
Location: USA
Post
by antszy101 » Mon Jun 25, 2007 7:19 pm
It looks almost cartoonish...
I like it
jzimmer09
Posts: 584 Joined: Sat Jan 21, 2006 2:48 pm
Location: Making MODZ
Contact:
Post
by jzimmer09 » Mon Jun 25, 2007 8:18 pm
dude make the elite look like that too
uralllame wrote: *looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
WoW
Posts: 123 Joined: Fri Mar 02, 2007 11:22 pm
Location: Home >.>
Post
by WoW » Mon Jun 25, 2007 9:33 pm
now that is epic
Current Project-{
Killfrenzy Mappack }
Not removing this until i feel like it >.>