HELP

Discuss general issues about modding HaloPC. Post ideas for mods here.
catch22





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HELP

Post by catch22 »

Okay how do you make bullets fall from the sky.
dydomite0





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Post by dydomite0 »

i dont think thats possible...
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Patrickh




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Post by Patrickh »

invisible active scenery? look at some tutorials.
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catch22





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Post by catch22 »

I have seen this in halo 2 where you shoot some where and a rocket falls from the sky Im wonder if i can re creat this in Halo PC? :o
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Patrickh




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Post by Patrickh »

maybe use the x y z projectile spawn coordinates in the weapons tag, and the give the projectile a ton of arc... so it will start above them and then fall...
idk, try that...
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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catch22





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Post by catch22 »

2 this what is the tag and how do you change the x/y/z im using HMT.

2nd thing this is off topic but im good with modeling do you know how to

get new projectiles and change what the bullet looks like?
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Patrickh




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Post by Patrickh »

rocket, needle, fuel rod, maybe something else, their projectiles have models. just model those, and if you need to, swap a projectile's model to that of something else, which you may or may not have modeled.
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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catch22





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Post by catch22 »

okay but im not sure where to find the Z projectile spawn cordinates.

I saw a thread in the H2 section that showed an example of it

But i dont know where to find it :(
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Patrickh




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Post by Patrickh »

at the very end of the weapons plugin there should be boxes labeled X,Y, and Z. That is, if you have the most recent version of Phenom's plugins.
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Andrew_b




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Post by Andrew_b »

1 word

Custom Edition

oh uh 2 words :P
catch22





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Post by catch22 »

all i see at the very bottom is when i open up sniper rifle under weapons i see

projectile
spew time
charged ullumination

So can some 1 help me :(
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Philly




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Post by Philly »

Providing this is for PC, its very simple.

Open up HMT.
Scroll to rocket launcher under the weapons tag.
Under the the 'triggers' dropdown, select '0'.
Next to 'Projectiles fired' type in the number of rockets to fall from the sky (about 20 should do)
Mess around with the spread so its about 0.1
Set the rounds used to '0'
Next to 'x spawn coord' type in 20 (how far in front of you the rockets will fall)
Next to 'z spawn coord' type in 20 (how far above you the rockets will fall)
Save changes

Go to rocket 'launcher\rocket' under the projectile tag
On 'air gravity scale' type in 100
On the veloctiy, type in 0.0000001
Save changes

That should work :roll:

EDIT: You need the latest plugins!
Get them HERE
Last edited by Philly on Sat Jun 16, 2007 10:11 am, edited 1 time in total.
For anybody still wondering where FTD has gone, here it is.
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Cryticfarm





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Post by Cryticfarm »

All I do is
Z=50
catch22





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Post by catch22 »

HEY THX i found out i had the wrong plug-ins Otherwise im a very good modder i know what everything means but i couldnt find x/y/z lol im like it shouldnt be this hard to find IT! :shock:
catch22





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Post by catch22 »

WAIT i cant remember what Z does .....
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Patrickh




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Post by Patrickh »

cryticfarm wrote:All I do is
Z=50
wouldn't the rocket never fall though and just go forward?
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conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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catch22





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Post by catch22 »

when i do this it dosent fall where i want it to :(
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Cryticfarm





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Post by Cryticfarm »

z is height.
catch22





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Post by catch22 »

Hey ummm i know that Z means height but when i shoot it shoots not where my aimer is. Like a point at the warthog and it falls and explodes like 100m away its very anoying that it doesnt hit where im pointing XD
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Andrew_b




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Post by Andrew_b »

ok so your talking about...like in the army...you give coordinates to where the planes drop the bombs...and then bombs fall out of the sky...not sure if that is possible...

hmm maybe if you keep the Z the way you had it, but then under projectile make the fall (curve...forgot what its called) really sharp so the rocket falls right when its shot...that might work with somemore X editing.

but then again that would be very off long range...oh well
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