1. As of now, no one has succesfully implemented AI zones in any multiplayer maps (except for SP>MP BSP conversions). That means the AI will only look at you and turn and shoot; they won't walk around or hide behind things.
1. ai can't move yet because MP maps don't have AI Zones.
2. You need to null the sounds for the transferred AI. I forget, but i think that sounds become corrupted when transferred, so they screw up the game. So, in the html(i think) null all the UDLG tags for the AI.
alright thanks guys that helps alot actually and one more thing.. is it possible to get the AI to respawn after you kill it? and gain points for killin it?
i did get the jmad transfered but he only runs when u stick um.. weird..