Need a Modder to test AND give me tips on making this mod

Have an idea for a project, but need to assemble a team? Here is the place to do it.
Post Reply

Even if you're not intersted in helping me, does this mod sound like a good idea?

Hell yessss
1
100%
Are u kidding?
0
No votes
 
Total votes: 1

User avatar
mcem222





Posts: 18
Joined: Fri Mar 16, 2007 10:20 am

Need a Modder to test AND give me tips on making this mod

Post by mcem222 »

IF YOU ARE INTERESTED XFIRE ME AT mcem222 (you need xfire)
I need:
A person to help me develop and test the mod
Possibly a skinner

I'm not a very serious modder, I don't model or do skins, I just mainly use HMT, HHT, and Sparkedit. I'm getting pretty good at doing a lot of things but I've never done a big project so I'll need some help w/ that
I am a clan boss and I want this mod to be for serious playing and possibly training, so whoever helps me must be good at the game and at strategy. Btw if you are good and are interested in joining my clan you can xfire me for that too.

The mod I'm planning is for play mainly with snipers and pistols. I was playing around in sparkedit to see what it would be like and here are some screenshots of what I did today
Image
Image
Image
Image
Image
Image



This was my original idea, I still might follow through with it. I would love to make this design but since I will only be able to play with a very limited amount of people, I'll probably have to change it A LOT to make it for maybe 3 or 4 people, not a big free-for-all slayer game.

It will be divided into three main parts (at least this is what I thought of today). One part will be a big arena, possible parts with dense scenery, and this will just be a large area completely enclosed with a short ceiling to prevent excessive nades. This will just be pure pistol/sniping skills, not a great deal of strategy but then again hills and scenery provide strategy.
The next part will be several things that I'm not done doing yet, consisting of teleports, sniping bases, traps that lead you into rooms you can't escape, and a circular area for pistoling (I did this look at screenshots)
The third part I haven't done, but it will be fairly straightfoward. This emphasizes close combat and quick reaction time. It will be a series of small rooms in a maze-like fashion, in the sky because the other two parts are on the ground. There will be several teleports to get to different ends of it. People will go from room to room and will probably use a lot of meleeing and grenades. I don't want to have shotguns because that will be all that is used. I'm sticking to mainly pistols and snipers, but there will be other weapons that are modded. I think I'm going to have some areas that are hard to find have very good weapons like super-homing rocket launchers.
I forgot to mention that besides building of bases, there could be a few visual things that I would like to do. Besides skinning, I could work with grenades. In the past I've made flashbang and smoke grenades which work nicely, but smoke grenades and other visual things I've done require decals and particles, which can be turned off. Another cool thing that I really like is blinding, tinting color, or inverting colors using damage tags. For example, there could be a gun that shoots a slow homing bullet that when it hits, it inverts the person's colors for around 2 or 3 minutes. I can't skin for my life so if there is a skinner reading this plz xfire me (at mcem222)!
Where you will come in is helping me with ideas for good game play, so remember be good with strategy and coming up w/ cool mod ideas.
Remember I also need a skinner and XFIRE ME at mcem222
Post Reply