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UR MAST3R




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Post by UR MAST3R »

Sacred Icon

Name: Sacred Icon
Base map: Beavercreek
Author: UR MAST3R
SPPF patch download: http://www.megaupload.com/?d=FIOVUZI5

Info about the map:
-All gametypes are working
-added machines
-nulled lightmap (made the dark hallways bright)
-conversion of sentinalwalls 1b

Description:
-symmetrical map
-medium sized map
-great map for CTF

Pics:

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Bugs:
-for covenant weapons you cant see the firstperson model but everyone else can see the weapon

Credits:
-Anthony and Poke for H2Core and H2G
-Crazygruntmodder for converting the BSP
-makers of entity
-makers of SPPF
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Dagger13





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Post by Dagger13 »

look really good :D , but those r some horrible pics
Image(An Old one.)
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Post by Pyroman »

Team spawns work?

Man you gotta get better pictures. Those look...very bad. But the map does look like a fun one. Great conversion dude.
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UR MAST3R




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Post by UR MAST3R »

lol i know the pics are bad i had to use my crappy capture card to get them since idk what happened with yelo. From what ive tried out teamspwans seem to be working.
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Post by Dojorkan »

lightmap?
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Post by x088x »

Cool stuff. You may want to look into fixing the FP models, and thinking of a better name. ;)

And you don't have to null the lightmap just to make the hallways lighter.. just brighten it.
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UR MAST3R




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Post by UR MAST3R »

no i added machs into it and they turned green so i had to null it.

As for the name i completely forgot about it so i just went with what the SP map was called.
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Post by CrazyGruntModder »

Glad I could be of help with the conversion. :)
Map looks really fun to play on.
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Post by galvination »

It's a nice mod but I'm getting sick of conversions. People just convert it and fix gametypes and it's supposed to be great. I think people should start creating themes for the campaign BSP's not just converting them.
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Post by DarkShallFall »

yo, fix ur light map and fix the machine's heres the [mach] fixing tut, your so very welcome :wink: next time ask people for help dont just blah post it.
Last edited by DarkShallFall on Sun Apr 15, 2007 2:07 am, edited 1 time in total.
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Post by Th3_SicK_on3 »

Nice, gonna give it a try.
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Post by Cragsterboy »

Nice work! Wat were u using to take thoose pics?!? A hamster powered camera?

lol

But anyway looks a good map to play on!
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Post by plushiefire »

Cool mod man, good job :D
Come check out Team 3volved.
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Post by DJ_Gnomey »

y do you have those camera angles yet u took pics with the capture card? :wink: Decent mod but pics give it a bad presentation :)
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Post by CptnNsan0 »

DJ_Gnomey wrote:y do you have those camera angles yet u took pics with the capture card?
maybe he cant get the pictures from his xbox...great mod by the way. best bsp conversion I've seen yet. as long as the maps balanced
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UR MAST3R




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Post by UR MAST3R »

the map is perfectly balanced. there is the same amount of weapons on each side and a sniper in the middle.
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daggerx




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Post by daggerx »

does anybody have a MM image for this...this map is pretty cool and although i want to put this on my hdd "I like MM images" - if you have one and your willing to share please post it...thanks in advance...
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Post by CRAZYKALEB »

Nice map. Later i'll test it out with my friend's.
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Post by DarkShallFall »

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And when the cross hair on turns red when u look at that one machine is because of a marker in the hlmt just null the SID and its wont apear red and your Aut.o A.im wont catch it any more.
I personally think you should get rid of those walls and add gemini's deathzone to the map. but otherwise null the weather so that theres no snow wall. And theres no machine u step on so just Fix Green Glow and restore the lightmaps somehow. And raise the teleporters so that there not in the ground
And if your using a bad Capture card like that resize the pictures and make them smaller. that will gice them way more quality.
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daggerx




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Post by daggerx »

thank you so much Darkshallfall
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