Aztec

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
D





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Post by D »

hes not ripping
bler
-Laser-




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Post by -Laser- »

[quote="D
{D





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Post by {D »

I am not giving any credit to the orgianl modeler because I didn't rip them models. I made them. And Laser I will amke Aztec better tehn Ruwnay. Also I have started working on Surface but I never finsihed that map and I don't plan to finsih it. I might give the BSP to a freind to finish.
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Post by -Laser- »

[quote="{D
{D





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Post by {D »

[quote="-Laser-"][quote="{D
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xserre





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Post by xserre »

he cracked
BIGGER.BETTER.XSERRE!
D





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Post by D »

u told me u only made custom models 0_0
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{D





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Post by {D »

[quote="D
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a mammoth




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Post by a mammoth »

Looks to me like the rooms need to be intra connected a bit more, it makes for more interesting of firefights and other gameplay.
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
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Post by {D »

a Mammoth wrote:Looks to me like the rooms need to be intra connected a bit more, it makes for more interesting of firefights and other gameplay.
i don't know about that yet. The whole model isn't finished yet. I will get another wire picture after I finish the whole model.
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Post by metkillerjoe »

[quote="{D
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Post by JK-47 »

LOL!
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a mammoth




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Post by a mammoth »

[quote="{D
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
{D





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Post by {D »

[quote="a Mammoth"][quote="{D
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Post by Leiukemia »

[quote="metkillerjoe"][quote="{D
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rossmum





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Post by rossmum »

Either way, fully custom would own harder. It looks so bland... why not redo it but with more detail and stylise it a bit?
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Post by {D »

rossmum wrote:Either way, fully custom would own harder. It looks so bland... why not redo it but with more detail and stylise it a bit?
After I finish modeling the basic model, I plan to add more detail to it.


EDIT:
For those that still think that I ripped the models from goldeneye
Lightning is making yoshi island from mario cart double dash and he too used the models as referance, he says so himself look in this pic
Image


He also says that when you export the model from the emu the polies are a mess and that nothing is closed in the model. That is the same with the N64 emu.

You can read about this more here http://gbxforums.gearboxsoftware.com/sh ... ight=Yoshi
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rentafence





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Post by rentafence »

Alright my turn to speak. The reason why his models look so close to the ones from the game, is because he rips the model from the game, then recreates it using it as a reference. he starts with a plane, and recreates all the faces, so of course the models are going to look similar. I will bet you, if you take his model, and the model from the game, and put them right ontop of each other, parts of it wont line up with the other model. Laser, I wanna say about the moonraker laser, the green glass part on the sight was kinda my idea. I was inspired by yours and thought it was a cool idea. Sorry =/.

About there lack of detail, I tried encouraging him to do so, but he did nt want to I guess, and I did the same with the ripped textures. He used some different taextures, but a few are still ripped.
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Post by D »

idk he wants it to be exacly like n64 for some reason
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Post by {D »

I plan on not using any ripped textures from goldeneye on my Aztec mod.


EDIT:
rentafence wrote: The reason why his models look so close to the ones from the game, is because he rips the model from the game, then recreates it using it as a reference. he starts with a plane, and recreates all the faces,
I usually plane model the outside ground and mountains. I box model interior like Aztec and the building from RunWay.
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