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halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
Location: USA
Post
by halo0001 » Sun Dec 17, 2006 10:09 pm
Mechanical Grave
Author: __ Halo0001
Website: ... dont have one
Video:__.... sry no capture card
Patch:__.... bottom
Type:___... serenity
Base:___... coagulation
Map Information:
hey everyone halo0001 here this is my new mod ALL gametypes work including team spawns, no lag, mach spawns of course. lol. but i intended this game for slayer cuz thats my fav game type so w/e enjoy!
o and note the machs are way to black in the pics not like that ingame
its because the itmp is nulled but the skys brightness is raised so there u go.
[ YES ] __ System Linkable
[ ___ ] __ Weapon Mods
[ YES ] __ Skin Mods
[ ___ ] __ Physics Mods
[ YES ] __ Lighting Mods
[ ___ ] __ Vehicle Mods
Preview Images:
This topic was auto generated with The Mimesis Mod Post Generator
THE MACHS ARE GREY IN GAME NOT BLACK
CREDITS
yodoo17
foxfanatic
Attachments
final_halomods.serenity
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halo0001 on Sun Dec 17, 2006 10:32 pm, edited 2 times in total.
yodoo17
Posts: 28 Joined: Wed Aug 23, 2006 6:47 pm
Location: South Carolina
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by yodoo17 » Sun Dec 17, 2006 10:12 pm
sweet you posted.. the machs arent really that "blackish" ingame.
mach mods ftw yayyy
yeah go hanna yea
GruntLeet
Readers Club
Posts: 257 Joined: Sun Nov 12, 2006 6:13 pm
Location: Arizona...
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by GruntLeet » Sun Dec 17, 2006 10:20 pm
Make it rain and you got mi download
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
Location: USA
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by halo0001 » Sun Dec 17, 2006 10:23 pm
metal rusts lol
GruntLeet
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Posts: 257 Joined: Sun Nov 12, 2006 6:13 pm
Location: Arizona...
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by GruntLeet » Sun Dec 17, 2006 10:24 pm
And enject that anoying noise from zanzibar......when you hit the bridge down so when you walk on one it makes the noise
GruntLeet
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Posts: 257 Joined: Sun Nov 12, 2006 6:13 pm
Location: Arizona...
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by GruntLeet » Sun Dec 17, 2006 10:42 pm
well you could atleast make a trap door or sumthing that makes that noise or this map is just boring.. : (
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
Location: USA
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by halo0001 » Sun Dec 17, 2006 10:46 pm
lol how do plan for me to make a trap door in halo 2 theres no collsion support or phmo support
GruntLeet
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Posts: 257 Joined: Sun Nov 12, 2006 6:13 pm
Location: Arizona...
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by GruntLeet » Sun Dec 17, 2006 10:52 pm
Mach....From Zanzibar....make people seem like there going up but they just go straight into the air...
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
Location: USA
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by halo0001 » Sun Dec 17, 2006 10:56 pm
o i no ho to make a trap door now but there has to be someone shott the button for the person to fall and the likeliness of someone just happenign to do that is unlikely, and i kinda stupid also and u should had pmed me instead of spamming this forum
GruntLeet
Readers Club
Posts: 257 Joined: Sun Nov 12, 2006 6:13 pm
Location: Arizona...
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by GruntLeet » Sun Dec 17, 2006 11:01 pm
Great Idea A model of a dunker o.O
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
Location: USA
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by halo0001 » Sun Dec 17, 2006 11:03 pm
again no collision, and why am i arguring a trap door in no way would fit this mod its a battle scene intended on slayer not for som dumb trap door clown trick
Diablo65
Posts: 162 Joined: Mon Jun 20, 2005 9:08 am
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by Diablo65 » Sun Dec 17, 2006 11:18 pm
Chill, you'll both live longer.
Looks like an ok map.
One day, grunts WILL rule the world. And they will all stay at your house. On thursdays.
kibito87
Posts: 3461 Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:
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by kibito87 » Sun Dec 17, 2006 11:47 pm
ya guys just chill. If he doesn't want the trap door, then so be it, no trap door. If he does, he'll figure a way for it to be in the mod. Now for the mod...It looks alright. Though to me it seems a little too bland and open ended. I noticed there is a lot of space in the middle. IMO a little too much infact. Either way it looks nice.
newbymodder
Posts: 1475 Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas
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by newbymodder » Mon Dec 18, 2006 6:46 am
dude the trap door thing is dumb i think it looks dam good right now i like open battels add what u want halo0001 but its freakin nice right now
D4rkFire
Posts: 702 Joined: Wed Oct 04, 2006 11:46 am
Location: Florida
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by D4rkFire » Mon Dec 18, 2006 7:06 am
I just tested and I give it a 7/10. Whats the point pf having the lower level on each base if it doesnt go anywhre.
halo0001
Posts: 853 Joined: Tue Aug 22, 2006 7:59 pm
Location: USA
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by halo0001 » Mon Dec 18, 2006 7:11 am
its apart of keys i dont have a coice but to hav a lower lvl
D4rkFire
Posts: 702 Joined: Wed Oct 04, 2006 11:46 am
Location: Florida
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by D4rkFire » Mon Dec 18, 2006 7:17 am
Oh ok. Maybe next make a walk way that connects them.
SpecOp44
Posts: 2008 Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm
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by SpecOp44 » Mon Dec 18, 2006 10:26 am
It doesn't really ''wow'' me, infact it seems pretty boring. Put more effort in next time.
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
Location: ...
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by -DeToX- » Mon Dec 18, 2006 12:23 pm
SpecOp44 wrote: It doesn't really ''wow'' me, infact it seems pretty boring. Put more effort in next time.
I agree...
Though I like the design, Just too plain being black like that, and it just looks a bit small. But its probably just the pics.