dead body mod?

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happykillmore





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dead body mod?

Post by happykillmore »

I'm quite new to modding but pick up easily. I just want to know if anyone knows how to get your character to the dead, limp body state. So you can move around and look like your dead. I saw a guy who had this mod but he didn't know how he did it. Anybody know how?
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xzodia




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Post by xzodia »

search the file forums, turk made a mod which does this
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Post by Ghetto Green »

I think you can do it with scripts too can't you?
happykillmore





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Post by happykillmore »

I searched the forums and only found how to change the proj of a weapon to shoot mc. But not how to play as a ragdoll mc.
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turk645




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Post by turk645 »

what all words did you search for, also here is a link.
ragdolls in headlong.

also if i remember right you and the other person both have to have the mod in order to have the ragdoll work well over system link.
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happykillmore





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Post by happykillmore »

kinda helped but I am still confused... I'll jack the map with sentinels on it and experiment I guess. I like how you can make people ragdoll. But I have been trying to figure out how to get a player to move around the map in a ragdoll state. I know this would reanimate the ragdoll when he moves. But if he is holding still he would be fully ragdoll.
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Post by Ghetto Green »

You can't walk around the map while in ragdoll but you can jump and you kinda twitch around the map.
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Post by UntoldLegendxx »

if you time yelo just right and freeze time sometimes and you can make yourself die but still be alive
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happykillmore





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Post by happykillmore »

Ghetto Green wrote:You can't walk around the map while in ragdoll but you can jump and you kinda twitch around the map.
no i've seen it done so i guess i'll keep trying...

Edit: I guess I'll post this in here that way I don't have to make another thread. I have XBMC as my dashboard and when I play the ripped halo 2 the multiplayer map packs don't show and I always fail to load lockout ONLY when I'm hosting. I've re-ripped it about how many times now to no effect. What causes this?
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turk645




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Post by turk645 »

it has to do with the fact that you only got rid of the 1.1 xbe and not the maps themselves. If you leave the new maps in the tdata that is the result.
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