Discuss general issues about modding HaloPC. Post ideas for mods here.
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Sat Mar 27, 2004 12:02 pm
it's a bitmap that shows a topdown view. but very nice! do the collision models work good?
This post printed on 100% recycled electrons.
shibbyman
Posts: 102 Joined: Mon Mar 15, 2004 8:39 pm
Post
by shibbyman » Sat Mar 27, 2004 12:03 pm
more good than bad there are some place where u can throw a nade right throw but most of it is solid
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Sat Mar 27, 2004 12:06 pm
and how accurate is the sync between the model and the coll model?
This post printed on 100% recycled electrons.
shibbyman
Posts: 102 Joined: Mon Mar 15, 2004 8:39 pm
Post
by shibbyman » Sat Mar 27, 2004 12:55 pm
what? can u rephrase the snyc question?
{G}H0g-Jump4h
Posts: 811 Joined: Sat Nov 01, 2003 4:51 pm
Location: At the bottom of Delta Halo's lake
Contact:
Post
by {G}H0g-Jump4h » Sat Mar 27, 2004 1:32 pm
looks good... kinda reminds me of Counter strike. some of the buildings.
u should make more buildings. or, make an aircraft carrier in the water! fights on a boat = cool!
Now im back.
sharkface217
Posts: 377 Joined: Tue Jan 27, 2004 3:46 pm
Post
by sharkface217 » Sat Mar 27, 2004 2:00 pm
Sorry, the pictures are waaay too dark for me to see.
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Sat Mar 27, 2004 2:01 pm
what I meant is that how close is the model and the collision model? like do stuff on them go thru them a little or do they hover?
This post printed on 100% recycled electrons.
HoboRockAssassin
Posts: 732 Joined: Sun Jan 11, 2004 3:34 pm
Post
by HoboRockAssassin » Sat Mar 27, 2004 2:12 pm
u need to skin the buldings so it looks like a real one
otherwise it looks like a box of cement
shibbyman
Posts: 102 Joined: Mon Mar 15, 2004 8:39 pm
Post
by shibbyman » Sat Mar 27, 2004 3:10 pm
thx for the suggestions & to answer ur question hunter it depends on whic side u use cuz the top side u hover a lil & the bottom side u kinda sink into it but its still good to walk on u dont fall through
& sry shark its probably my vid card (it sux)
HoboRockAssassin
Posts: 732 Joined: Sun Jan 11, 2004 3:34 pm
Post
by HoboRockAssassin » Sat Mar 27, 2004 3:58 pm
really nice buildings but u definitly need to skin them
and is that last one a bridge cuz if it is good idea there should be one there
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Sat Mar 27, 2004 4:06 pm
Sharkface217 wrote:
Sorry, the pictures are waaay too dark for me to see.
they look fine to me...
This post printed on 100% recycled electrons.
sharkface217
Posts: 377 Joined: Tue Jan 27, 2004 3:46 pm
Post
by sharkface217 » Sat Mar 27, 2004 4:07 pm
HunterXI wrote: Sharkface217 wrote:
Sorry, the pictures are waaay too dark for me to see.
Maybe it my comp...........
they look fine to me...
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:
Post
by HunterXI » Sat Mar 27, 2004 4:08 pm
Sharkface217 wrote: HunterXI wrote: Sharkface217 wrote:
Sorry, the pictures are waaay too dark for me to see.
Maybe it my comp...........
they look fine to me...
uhhh... want to say something?
This post printed on 100% recycled electrons.
shibbyman
Posts: 102 Joined: Mon Mar 15, 2004 8:39 pm
Post
by shibbyman » Sat Mar 27, 2004 4:09 pm
ya that last is a bridge, i cant find the bitmap for the barricade do u know where it is?
shibbyman
Posts: 102 Joined: Mon Mar 15, 2004 8:39 pm
Post
by shibbyman » Sat Mar 27, 2004 4:22 pm
im still lookin cant find it does ne body know where the bitmap for the barricade is in death island? im starting to think that the barricades didnt have a bitmap
HoboRockAssassin
Posts: 732 Joined: Sun Jan 11, 2004 3:34 pm
Post
by HoboRockAssassin » Sat Mar 27, 2004 7:47 pm
lol its like triple posting but not at the same time
like i sed it needs a skin but great freakin job on those